-class(Projectile).float alphamod;
-class(Projectile).int count; // set if clientside projectile
-class(Projectile).int cnt; // sound index
-class(Projectile).float gravity;
-class(Projectile).int snd_looping;
-class(Projectile).bool silent;
+classfield(Projectile).float alphamod;
+classfield(Projectile).int count; // set if clientside projectile
+classfield(Projectile).int cnt; // sound index
+classfield(Projectile).float gravity;
+classfield(Projectile).int snd_looping;
+classfield(Projectile).bool silent;