#ifndef BUFFS_H
#define BUFFS_H
+#include "teams.qh"
+#include "util.qh"
+
entity Buff_Type_first;
entity Buff_Type_last;
.entity enemy; // internal next pointer
BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
- BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
+ BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
BUFF_SPAWNFUNCS(ammo, BUFF_AMMO)
int Buff_Type_FromSprite(string buff_sprite);
int Buff_Skin(int buff_id);
string Buff_Sprite(int buff_id);
-#endif
\ No newline at end of file
+#endif