const float GAME_NEXBALL = 12;
const float GAME_CTS = 13;
const float GAME_CA = 14;
+const float GAME_FREEZETAG = 15;
const float AS_STRING = 1;
const float AS_INT = 2;
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
+const float STAT_YELLOWALIVE = 102;
+const float STAT_PINKALIVE = 103;
+
+// freeze tag
+const float STAT_FROZEN = 104;
+const float STAT_REVIVE_PROGRESS = 105;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
float DEATH_FIRE = 10017;
float DEATH_TURRET = 10020;
float DEATH_QUIET = 10021;
+float DEATH_HEADSHOT = 10022;
float DEATH_SBMINIGUN = 10030;
float DEATH_SBROCKET = 10031;
float MSG_KILL_ACTION_SPREE = 4;
float MSG_INFO = 5;
+float MSG_RACE = 10;
+
float KILL_TEAM_RED = 10301;
float KILL_TEAM_BLUE = 10302;
float KILL_TEAM_SPREE = 10303;
float INFO_RETURNFLAG = 10322;
float INFO_CAPTUREFLAG = 10323;
+float RACE_SERVER_RECORD = 10400;
+float RACE_NEW_TIME = 10401;
+float RACE_NEW_RANK = 10402;
+float RACE_FAIL = 10403;
+
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
float HUD_MENU_ENABLE = 0;
+
+#define SERVERFLAG_ALLOW_FULLBRIGHT 1