float MSG_KILL_ACTION_SPREE = 4;
float MSG_INFO = 5;
+float MSG_RACE = 10;
+
float KILL_TEAM_RED = 10301;
float KILL_TEAM_BLUE = 10302;
float KILL_TEAM_SPREE = 10303;
float INFO_RETURNFLAG = 10322;
float INFO_CAPTUREFLAG = 10323;
+float RACE_SERVER_RECORD = 10400;
+float RACE_NEW_TIME = 10401;
+float RACE_NEW_RANK = 10402;
+float RACE_FAIL = 10403;
+
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame