const float ENT_CLIENT_LGBEAM = 28;
const float ENT_CLIENT_GAUNTLET = 29;
const float ENT_CLIENT_ACCURACY = 30;
+const float ENT_CLIENT_WARPZONE_TELEPORTED = 31;
const float ENT_CLIENT_TURRET = 40;
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
float WR_SWITCHABLE = 12; // (CSQC) impact effect
+float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything
float HUD_PANEL_WEAPONS = 0;