const float GAME_ARENA = 7;
const float GAME_KEYHUNT = 8;
const float GAME_ASSAULT = 9;
-const float GAME_ONSLAUGHT = 10;
-const float GAME_RACE = 11;
-const float GAME_NEXBALL = 12;
-const float GAME_CTS = 13;
-const float GAME_CA = 14;
-const float GAME_KEEPAWAY = 15;
+const float GAME_ONSLAUGHT = 10;
+const float GAME_RACE = 11;
+const float GAME_NEXBALL = 12;
+const float GAME_CTS = 13;
+const float GAME_CA = 14;
+const float GAME_FREEZETAG = 15;
+const float GAME_KEEPAWAY = 16;
const float AS_STRING = 1;
const float AS_INT = 2;
const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
-const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
const float TE_CSQC_NEX_SCOPE = 116;
const float TE_CSQC_CR_MAXBULLETS = 117;
const float STAT_LAST_PICKUP = 50;
const float STAT_HUD = 51;
const float STAT_NEX_CHARGEPOOL = 52;
+const float STAT_HIT_TIME = 53;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
+const float STAT_YELLOWALIVE = 102;
+const float STAT_PINKALIVE = 103;
+
+// freeze tag
+const float STAT_FROZEN = 104;
+const float STAT_REVIVE_PROGRESS = 105;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
float HUD_MENU_ENABLE = 0;
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
+#define SERVERFLAG_TEAMPLAY 2