-// this assignment must match menu/xonotic/dialog_settings_misc.c!
-float CHAN_AUTO = 0;
- // on world: announcers, ... INFO
- // on players: item pickup ITEMS
- // on entities: UNUSED
- // on csqc: announcers INFO
-float CHAN_WEAPON = 1; // Weapon fire
- // on world: UNUSED
- // on players: weapon firing WEAPONS
- // on entities: turret firing WEAPONS
- // on csqc: UNUSED
-float CHAN_VOICE = 2; // Voice/Radio
- // on world: UNUSED
- // on players: voice VOICE
- // on entities: ambient AMBIENT
- // on csqc: background music BGM
-float CHAN_TRIGGER = 3; // Triggers/Items
- // on world: UNUSED
- // on players: item pickup ITEMS
- // on entities: platforms moving etc. ITEMS
- // on csqc: platforms moving etc. ITEMS
-float CHAN_PROJECTILE = 4; // Projectiles
- // on world: UNUSED
- // on players: projectiles hitting player SHOTS
- // on entities: projectiles SHOTS
- // on csqc: projectile sounds SHOTS
-float CHAN_WEAPON2 = 5; // Nex fire (separated as it is a very long sound)
- // on world: UNUSED
- // on players: weapon firing WEAPONS
- // on entities: turret firing WEAPONS
- // on csqc: UNUSED
-float CHAN_PAIN = 6; // Pain
- // on world: UNUSED
- // on players: pain PAIN
- // on entities: projectiles flying SHOTS
- // on csqc: player pain PAIN
-float CHAN_PLAYER = 7; // Player body
- // on world: UNUSED
- // on players: player sounds PLAYER
- // on entities: player sounds PLAYER
- // on csqc: UNUSED
-