const int ENT_CLIENT_PROJECTILE = 12;
const int ENT_CLIENT_GIBSPLASH = 13;
const int ENT_CLIENT_DAMAGEINFO = 14;
-const int ENT_CLIENT_CASING = 15;
const int ENT_CLIENT_INIT = 16;
const int ENT_CLIENT_MAPVOTE = 17;
const int ENT_CLIENT_CLIENTDATA = 18;
const int HUD_NORMAL = 0;
const int HUD_BUMBLEBEE_GUN = 25;
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
-
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
const int MAPVOTE_COUNT = 30;
const int PROJECTILE_MAGE_SPIKE = 32;
const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
+const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+
// projectile IDs 40-50 reserved
const int PROJECTILE_RPC = 60;
const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
const int SPAWN_PRIO_GOOD_DISTANCE = 10;
-// URI handles
-const int URI_GET_DISCARD = 0;
-const int URI_GET_IPBAN = 1;
-const int URI_GET_IPBAN_END = 16;
-const int URI_GET_CURL = 17;
-const int URI_GET_CURL_END = 32;
-const int URI_GET_UPDATENOTIFICATION = 33;
-const int URI_GET_URLLIB = 128;
-const int URI_GET_URLLIB_END = 191;
-
// gametype vote flags
const int GTV_FORBIDDEN = 0; // Cannot be voted
const int GTV_AVAILABLE = 1; // Can be voted