#ifndef CSQCMODEL_SETTINGS_H
#define CSQCMODEL_SETTINGS_H
-#if defined(CSQC)
- #include "util-pre.qh"
- #include "../client/sys-pre.qh"
- #include "../dpdefs/csprogsdefs.qc"
- #include "../client/sys-post.qh"
- #include "../client/Defs.qc"
- #include "../dpdefs/keycodes.qc"
- #include "constants.qh"
- #include "stats.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "playerstats.qh"
- #include "teams.qh"
- #include "util.qh"
- #include "nades.qh"
- #include "buffs.qh"
- #include "test.qh"
- #include "counting.qh"
- #include "weapons/weapons.qh"
- #include "mapinfo.qh"
- #include "command/markup.qh"
- #include "command/rpn.qh"
- #include "command/generic.qh"
- #include "command/shared_defs.qh"
- #include "urllib.qh"
- #include "animdecide.qh"
- #include "../client/command/cl_cmd.qh"
- #include "monsters/monsters.qh"
- #include "../client/autocvars.qh"
- #include "notifications.qh"
- #include "deathtypes.qh"
- #include "../client/damage.qh"
- #include "../csqcmodellib/interpolate.qh"
- #include "../client/teamradar.qh"
- #include "../client/hud.qh"
- #include "../client/scoreboard.qh"
- #include "../client/waypointsprites.qh"
- #include "../client/movetypes.qh"
- #include "../client/prandom.qh"
- #include "../client/bgmscript.qh"
- #include "../client/noise.qh"
- #include "../client/tturrets.qh"
- #include "../server/tturrets/include/turrets_early.qh"
- #include "../client/main.qh"
- #include "../client/vehicles/vehicles.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "util-pre.qh"
- #include "../server/sys-pre.qh"
- #include "../dpdefs/progsdefs.qc"
- #include "../dpdefs/dpextensions.qc"
- #include "../server/sys-post.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../warpzonelib/server.qh"
- #include "constants.qh"
- #include "stats.qh"
- #include "teams.qh"
- #include "util.qh"
- #include "nades.qh"
- #include "buffs.qh"
- #include "test.qh"
- #include "counting.qh"
- #include "urllib.qh"
- #include "command/markup.qh"
- #include "command/rpn.qh"
- #include "command/generic.qh"
- #include "command/shared_defs.qh"
- #include "net_notice.qh"
- #include "animdecide.qh"
- #include "monsters/monsters.qh"
- #include "monsters/sv_monsters.qh"
- #include "monsters/spawn.qh"
- #include "weapons/config.qh"
- #include "weapons/weapons.qh"
- #include "../server/weapons/accuracy.qh"
- #include "../server/weapons/common.qh"
- #include "../server/weapons/csqcprojectile.qh"
- #include "../server/weapons/hitplot.qh"
- #include "../server/weapons/selection.qh"
- #include "../server/weapons/spawning.qh"
- #include "../server/weapons/throwing.qh"
- #include "../server/weapons/tracing.qh"
- #include "../server/weapons/weaponstats.qh"
- #include "../server/weapons/weaponsystem.qh"
- #include "../server/t_items.qh"
- #include "../server/autocvars.qh"
- #include "../server/constants.qh"
- #include "../server/defs.qh"
- #include "notifications.qh"
- #include "deathtypes.qh"
- #include "../server/mutators/mutators_include.qh"
- #include "../server/tturrets/include/turrets_early.qh"
- #include "../server/vehicles/vehicles_def.qh"
- #include "../server/campaign.qh"
- #include "campaign_common.qh"
- #include "mapinfo.qh"
- #include "../server/command/common.qh"
- #include "../server/command/banning.qh"
- #include "../server/command/radarmap.qh"
- #include "../server/command/vote.qh"
- #include "../server/command/getreplies.qh"
- #include "../server/command/cmd.qh"
- #include "../server/command/sv_cmd.qh"
-#endif
-
// define this if svqc code wants to use .frame2 and .lerpfrac
//#define CSQCMODEL_HAVE_TWO_FRAMES
//#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
// server decides crouching, this lags, but so be it
-#define CSQCMODEL_SERVERSIDE_CROUCH
+//#define CSQCMODEL_SERVERSIDE_CROUCH
// a hack for Xonotic
#ifdef CSQC
CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
- CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
+ CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
CSQCMODEL_IF(!isplayer) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
CSQCMODEL_ENDIF \
CSQCMODEL_IF(isplayer) \
- CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
+ CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
CSQCMODEL_IF(!islocalplayer) \
CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
CSQCMODEL_ENDIF \
CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
- CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
+ CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
+ CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask)
// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here
#define CSQCPLAYER_HOOK_POSTCAMERASETUP
// force updates of player entities that often even if unchanged
-const float CSQCPLAYER_FORCE_UPDATES = 0.25;
+#define CSQCPLAYER_FORCE_UPDATES 0.25
// mod must define:
//vector PL_MIN = ...;
#endif
#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
-#endif
\ No newline at end of file
+#endif