//#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
// server decides crouching, this lags, but so be it
-#define CSQCMODEL_SERVERSIDE_CROUCH
+//#define CSQCMODEL_SERVERSIDE_CROUCH
// a hack for Xonotic
#ifdef CSQC
CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
CSQCMODEL_ENDIF \
CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
- CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
+ CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
+ CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask)
// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here