+#ifndef DEATHTYPES_H
+#define DEATHTYPES_H
+
+#include "notifications.qh"
+
// ================================
// Deathtypes, reworked by Samual
// ================================
#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
#define WEP_VALID(w) ((w) >= WEP_FIRST && (w) <= WEP_LAST)
-string Deathtype_Name(float deathtype)
+string Deathtype_Name(int deathtype)
{
if(DEATH_ISSPECIAL(deathtype))
{
const int HITTYPE_BOUNCE = 0x400;
const int HITTYPE_RESERVED2 = 0x800;
const int HITTYPE_RESERVED = 0x1000; // unused yet
+#endif