]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/deathtypes.qh
Merge remote-tracking branch 'origin/sev/menu_maplist_controls'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / deathtypes.qh
index 48a269b1a3937271f6e4b10c297d20adac78f629..c8512cdcf25c7039bc352946e328bdb0566c19a8 100644 (file)
@@ -4,6 +4,7 @@
 
 #define DEATHTYPES \
        DEATHTYPE(DEATH_AUTOTEAMCHANGE,         DEATH_SELF_AUTOTEAMCHANGE,          NO_MSG,                        DEATH_SPECIAL_START) \
+       DEATHTYPE(DEATH_BUFF_VENGEANCE,         NO_MSG,                             DEATH_MURDER_VENGEANCE,        NORMAL_POS) \
        DEATHTYPE(DEATH_CAMP,                   DEATH_SELF_CAMP,                    NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_CHEAT,                  DEATH_SELF_CHEAT,                   DEATH_MURDER_CHEAT,            NORMAL_POS) \
        DEATHTYPE(DEATH_CUSTOM,                 DEATH_SELF_CUSTOM,                  NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_KILL,                   DEATH_SELF_SUICIDE,                 NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_LAVA,                   DEATH_SELF_LAVA,                    DEATH_MURDER_LAVA,             NORMAL_POS) \
        DEATHTYPE(DEATH_MIRRORDAMAGE,           DEATH_SELF_BETRAYAL,                NO_MSG,                        NORMAL_POS) \
-       DEATHTYPE(DEATH_NADE,                                   DEATH_SELF_NADE,                                        DEATH_MURDER_NADE,                         NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_MAGE,                   DEATH_SELF_MON_MAGE,                            DEATH_MURDER_MONSTER,              DEATH_MONSTER_FIRST) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_CLAW,  DEATH_SELF_MON_SHAMBLER_CLAW,           DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_SMASH, DEATH_SELF_MON_SHAMBLER_SMASH,          DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_ZAP,   DEATH_SELF_MON_SHAMBLER_ZAP,            DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SPIDER,                 DEATH_SELF_MON_SPIDER,                          DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_WYVERN,                 DEATH_SELF_MON_WYVERN,                          DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP,    DEATH_SELF_MON_ZOMBIE_JUMP,                     DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE,   DEATH_SELF_MON_ZOMBIE_MELEE,            DEATH_MURDER_MONSTER,              DEATH_MONSTER_LAST) \
+       DEATHTYPE(DEATH_NADE,                   DEATH_SELF_NADE,                    DEATH_MURDER_NADE,             NORMAL_POS) \
+       DEATHTYPE(DEATH_NADE_NAPALM,            DEATH_SELF_NADE_NAPALM,             DEATH_MURDER_NADE_NAPALM,      NORMAL_POS) \
+       DEATHTYPE(DEATH_NADE_ICE,               DEATH_SELF_NADE_ICE,                DEATH_MURDER_NADE_ICE,         NORMAL_POS) \
+       DEATHTYPE(DEATH_NADE_ICE_FREEZE,        DEATH_SELF_NADE_ICE_FREEZE,         DEATH_MURDER_NADE_ICE_FREEZE,  NORMAL_POS) \
+       DEATHTYPE(DEATH_NADE_HEAL,              DEATH_SELF_NADE_HEAL,               DEATH_MURDER_NADE_HEAL,        NORMAL_POS) \
        DEATHTYPE(DEATH_NOAMMO,                 DEATH_SELF_NOAMMO,                  NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_ROT,                    DEATH_SELF_ROT,                     NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_SHOOTING_STAR,          DEATH_SELF_SHOOTING_STAR,           DEATH_MURDER_SHOOTING_STAR,    NORMAL_POS) \
@@ -73,14 +86,12 @@ entity deathtypes[DT_MAX];
                deathtypes[(name - DT_FIRST)] = deathent; \
                deathent.classname = "deathtype"; \
                deathent.nent_name = #name; \
-               #if (msg_death != NO_MSG) \
+               if (msg_death != NO_MSG) \
                        deathent.death_msgself = msg_multi_notifs[msg_death - 1]; \
-               #endif \
-               #if (msg_death_by != NO_MSG) \
+               if (msg_death_by != NO_MSG) \
                        deathent.death_msgmurder = msg_multi_notifs[msg_death_by - 1]; \
-               #endif \
        } \
-       ACCUMULATE_FUNCTION(RegisterDeathtypes, RegisterDeathtype_##name)
+       ACCUMULATE_FUNCTION(RegisterDeathtypes, RegisterDeathtype_##name);
 
 DEATHTYPES
 #undef DEATHTYPE
@@ -88,6 +99,7 @@ DEATHTYPES
 #define DEATH_ISSPECIAL(t)            ((t) >= DEATH_SPECIAL_START)
 #define DEATH_ISVEHICLE(t)            ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
 #define DEATH_ISTURRET(t)             ((t) >= DEATH_TURRET_FIRST && (t) <= DEATH_TURRET_LAST)
+#define DEATH_ISMONSTER(t)            ((t) >= DEATH_MONSTER_FIRST && (t) <= DEATH_MONSTER_LAST)
 #define DEATH_WEAPONOFWEAPONDEATH(t)  ((t) & DEATH_WEAPONMASK)
 #define DEATH_ISWEAPON(t,w)           (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w))
 #define DEATH_WEAPONOF(t)             (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
@@ -98,16 +110,16 @@ string Deathtype_Name(float deathtype)
        if(DEATH_ISSPECIAL(deathtype))
        {
                entity deathent = deathtypes[(deathtype - DT_FIRST)];
-               if not(deathent) { backtrace("Deathtype_Name: Could not find deathtype entity!\n"); return ""; }
+               if (!deathent) { backtrace("Deathtype_Name: Could not find deathtype entity!\n"); return ""; }
                return deathent.nent_name;
        }
        else { return ftos(deathtype); }
 }
 
-float DEATH_WEAPONMASK = 0xFF;
-float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
-float HITTYPE_SECONDARY = 0x100;
-float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
-float HITTYPE_BOUNCE = 0x400;
-float HITTYPE_RESERVED2 = 0x800;
-float HITTYPE_RESERVED = 0x1000; // unused yet
+const float DEATH_WEAPONMASK = 0xFF;
+const float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
+const float HITTYPE_SECONDARY = 0x100;
+const float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
+const float HITTYPE_BOUNCE = 0x400;
+const float HITTYPE_RESERVED2 = 0x800;
+const float HITTYPE_RESERVED = 0x1000; // unused yet