DEATHTYPE(DEATH_MONSTER_WYVERN, DEATH_SELF_MON_WYVERN, DEATH_MURDER_MONSTER, NORMAL_POS) \
DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP, DEATH_SELF_MON_ZOMBIE_JUMP, DEATH_MURDER_MONSTER, NORMAL_POS) \
DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE, DEATH_SELF_MON_ZOMBIE_MELEE, DEATH_MURDER_MONSTER, DEATH_MONSTER_LAST) \
- DEATHTYPE(DEATH_NADE, DEATH_SELF_NADE, DEATH_MURDER_NADE, NORMAL_POS) \
+ DEATHTYPE(DEATH_NADE, DEATH_SELF_NADE, DEATH_MURDER_NADE, NORMAL_POS) \
+ DEATHTYPE(DEATH_NADE_NAPALM, DEATH_SELF_NADE_NAPALM, DEATH_MURDER_NADE_NAPALM, NORMAL_POS) \
+ DEATHTYPE(DEATH_NADE_ICE, DEATH_SELF_NADE_ICE, DEATH_MURDER_NADE_ICE, NORMAL_POS) \
+ DEATHTYPE(DEATH_NADE_ICE_FREEZE, DEATH_SELF_NADE_ICE_FREEZE, DEATH_MURDER_NADE_ICE_FREEZE, NORMAL_POS) \
+ DEATHTYPE(DEATH_NADE_HEAL, DEATH_SELF_NADE_HEAL, DEATH_MURDER_NADE_HEAL, NORMAL_POS) \
DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, DEATH_MURDER_SHOOTING_STAR, NORMAL_POS) \