]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/all.inc
Improved EFFECT_ROCKETMINSTA_LASER.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / all.inc
index 72d4565e4f8c0f9f6f90e52902f96afb874a325b..3b534ab781d0f7d8a4614a4534fe4f208a28899d 100644 (file)
@@ -1,3 +1,4 @@
+#pragma once
 // Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
 // Not too concerned about the order of this list, just keep the weapon effects together!
 
@@ -12,6 +13,7 @@ EFFECT(0, SMOKE_SMALL,              "smoke_small")
 EFFECT(0, SMOKE_LARGE,              "smoke_large")
 
 
+EFFECT(0, ARC_MUZZLEFLASH,          "arc_muzzleflash")
 
 EFFECT(0, BLASTER_IMPACT,           "laser_impact")
 EFFECT(0, BLASTER_MUZZLEFLASH,      "laser_muzzleflash")
@@ -23,6 +25,7 @@ EFFECT(0, ARC_BEAM,                 "arc_beam")
 EFFECT(0, ARC_BEAM_HEAL,            "arc_beam_heal")
 EFFECT(0, ARC_BEAM_HEAL_IMPACT,     "arc_beam_healimpact")
 EFFECT(0, ARC_BEAM_HEAL_IMPACT2,    "healray_impact")
+EFFECT(0, ARC_BOLT_EXPLODE,         "arc_bolt_explode")
 EFFECT(0, ARC_OVERHEAT,             "arc_overheat")
 EFFECT(0, ARC_OVERHEAT_FIRE,        "arc_overheat_fire")
 EFFECT(0, ARC_SMOKE,                "arc_smoke")
@@ -147,58 +150,12 @@ EFFECT(0, SPAWN_PINK,               "spawn_event_pink")
 EFFECT(0, SPAWNPOINT_NEUTRAL,       "spawn_point_neutral")
 EFFECT(0, SPAWN_NEUTRAL,            "spawn_event_neutral")
 
-EFFECT(0, NADE_EXPLODE_RED,         "nade_red_explode")
-EFFECT(0, NADE_EXPLODE_BLUE,        "nade_blue_explode")
-EFFECT(0, NADE_EXPLODE_YELLOW,      "nade_yellow_explode")
-EFFECT(0, NADE_EXPLODE_PINK,        "nade_pink_explode")
-EFFECT(0, NADE_EXPLODE_NEUTRAL,     "nade_neutral_explode")
-entity EFFECT_NADE_EXPLODE(int teamid)
-{
-    switch (teamid) {
-        case NUM_TEAM_1:    return EFFECT_NADE_EXPLODE_RED;
-        case NUM_TEAM_2:    return EFFECT_NADE_EXPLODE_BLUE;
-        case NUM_TEAM_3:    return EFFECT_NADE_EXPLODE_YELLOW;
-        case NUM_TEAM_4:    return EFFECT_NADE_EXPLODE_PINK;
-        default:                   return EFFECT_NADE_EXPLODE_NEUTRAL;
-    }
-}
-
-EFFECT(1, NADE_TRAIL_RED,           "nade_red")
-EFFECT(1, NADE_TRAIL_BLUE,          "nade_blue")
-EFFECT(1, NADE_TRAIL_YELLOW,        "nade_yellow")
-EFFECT(1, NADE_TRAIL_PINK,          "nade_pink")
-EFFECT(1, NADE_TRAIL_NEUTRAL,       "nade_neutral")
-entity EFFECT_NADE_TRAIL(int teamid)
-{
-    switch (teamid) {
-        case NUM_TEAM_1:    return EFFECT_NADE_TRAIL_RED;
-        case NUM_TEAM_2:    return EFFECT_NADE_TRAIL_BLUE;
-        case NUM_TEAM_3:    return EFFECT_NADE_TRAIL_YELLOW;
-        case NUM_TEAM_4:    return EFFECT_NADE_TRAIL_PINK;
-        default:            return EFFECT_NADE_TRAIL_NEUTRAL;
-    }
-}
-
-EFFECT(1, NADE_TRAIL_BURN_RED,      "nade_red_burn")
-EFFECT(1, NADE_TRAIL_BURN_BLUE,     "nade_blue_burn")
-EFFECT(1, NADE_TRAIL_BURN_YELLOW,   "nade_yellow_burn")
-EFFECT(1, NADE_TRAIL_BURN_PINK,     "nade_pink_burn")
-EFFECT(1, NADE_TRAIL_BURN_NEUTRAL,  "nade_neutral_burn")
-entity EFFECT_NADE_TRAIL_BURN(int teamid)
-{
-    switch (teamid) {
-        case NUM_TEAM_1:    return EFFECT_NADE_TRAIL_BURN_RED;
-        case NUM_TEAM_2:    return EFFECT_NADE_TRAIL_BURN_BLUE;
-        case NUM_TEAM_3:    return EFFECT_NADE_TRAIL_BURN_YELLOW;
-        case NUM_TEAM_4:    return EFFECT_NADE_TRAIL_BURN_PINK;
-        default:            return EFFECT_NADE_TRAIL_BURN_NEUTRAL;
-    }
-}
-
 EFFECT(0, ICEORGLASS,               "iceorglass")
 EFFECT(0, ICEFIELD,                 "icefield")
 EFFECT(0, FIREFIELD,                "firefield")
 EFFECT(0, HEALING,                  "healing_fx")
+EFFECT(0, ARMOR_REPAIR,             "armorrepair_fx")
+EFFECT(0, AMMO_REGEN,               "ammoregen_fx")
 EFFECT(1, LASER_BEAM_FAST,          "nex242_misc_laser_beam_fast")
 EFFECT(0, RESPAWN_GHOST,            "respawn_ghost")
 
@@ -301,6 +258,6 @@ entity EFFECT_ROCKETMINSTA_LASER(int teamid)
         case NUM_TEAM_4:    e = EFFECT_ROCKETMINSTA_LASER_PINK; break;
         default:            e = EFFECT_ROCKETMINSTA_LASER_NEUTRAL; break;
     }
-    if (particleeffectnum(e) < 0 || Team_TeamToNumber(teamid) == -1) { e = EFFECT_TR_NEXUIZPLASMA; }
+    if (particleeffectnum(e) < 0 || !Team_IsValidTeam(teamid)) { e = EFFECT_TR_NEXUIZPLASMA; }
     return e;
 }