-void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner)
+
+.bool cvar_cl_casings;
+REPLICATE(cvar_cl_casings, bool, "cl_casings");
+
+void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)