]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/qc/damageeffects.qc
Make ReadVector/WriteVector more commonly used
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / damageeffects.qc
index d17502e81ba99fcf0c11eb49c2182c0a0c4fce1d..1fc64d1d259697f7fb04c691a1d83ead70ef220f 100644 (file)
@@ -1,17 +1,4 @@
-#ifndef DAMAGEEFFECTS_H
-#define DAMAGEEFFECTS_H
-
-#ifdef CSQC
-#include <common/deathtypes/all.qh>
-#include <common/physics/movetypes/movetypes.qh>
-#include <client/mutators/events.qh>
-#include <common/vehicles/all.qh>
-#include <common/weapons/all.qh>
-#endif
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "damageeffects.qh"
 
 REGISTER_NET_LINKED(ENT_CLIENT_DAMAGEINFO)
 
@@ -19,11 +6,10 @@ REGISTER_NET_LINKED(ENT_CLIENT_DAMAGEINFO)
 
 bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf)
 {
+       vector org = vec3(floor(this.origin.x), floor(this.origin.y), floor(this.origin.z));
        WriteHeader(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, this.projectiledeathtype);
-       WriteCoord(MSG_ENTITY, floor(this.origin.x));
-       WriteCoord(MSG_ENTITY, floor(this.origin.y));
-       WriteCoord(MSG_ENTITY, floor(this.origin.z));
+       WriteVector(MSG_ENTITY, org);
        WriteByte(MSG_ENTITY, bound(1, this.dmg, 255));
        WriteByte(MSG_ENTITY, bound(0, this.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, this.dmg_edge, 255));
@@ -200,9 +186,7 @@ NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
        w_issilent = (w_deathtype & 0x8000);
        w_deathtype = (w_deathtype & 0x7FFF);
 
-       w_org.x = ReadCoord();
-       w_org.y = ReadCoord();
-       w_org.z = ReadCoord();
+       w_org = ReadVector();
 
        thedamage = ReadByte();
        rad = ReadByte();
@@ -255,7 +239,7 @@ NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
                if(it.damageforcescale)
                        if(vdist(thisforce, !=, 0))
                        {
-                               it.velocity = it.velocity + damage_explosion_calcpush(it.damageforcescale * thisforce, it.velocity, autocvar_g_balance_damagepush_speedfactor);
+                               it.velocity = it.velocity + damage_explosion_calcpush(it.damageforcescale * thisforce, it.velocity, damagepush_speedfactor);
                                UNSET_ONGROUND(it);
                        }
 
@@ -401,6 +385,8 @@ NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
                }
        }
 
+       MUTATOR_CALLHOOK(DamageInfo, this, w_deathtype, w_org);
+
        // TODO spawn particle effects and sounds based on w_deathtype
        if(!DEATH_ISSPECIAL(w_deathtype))
        if(!hitplayer || rad) // don't show ground impacts for hitscan weapons if a player was hit
@@ -424,5 +410,3 @@ NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
 }
 
 #endif
-
-#endif