bool GetPlayerSoundSampleField_notFound;
void PrecachePlayerSounds(string f);
-#ifdef CSQC
+//#ifdef CSQC
.string GetVoiceMessageSampleField(string type);
.string GetPlayerSoundSampleField(string type);
void ClearPlayerSounds(entity this);
float LoadPlayerSounds(entity this, string f, bool strict);
void UpdatePlayerSounds(entity this);
-#endif
+//#endif
#ifdef SVQC