#define PlayerSound(this, def, chan, vol, voicetype) _GlobalSound(this, NULL, def, string_null, chan, vol, voicetype, false)
#define VoiceMessage(this, def, msg) \
MACRO_BEGIN \
- { \
entity VM = def; \
int voicetype = VM.m_playersoundvt; \
bool ownteam = (voicetype == VOICETYPE_TEAMRADIO); \
else if (flood > 0) fake = false; \
else break; \
_GlobalSound(this, NULL, VM, string_null, CH_VOICE, VOL_BASEVOICE, voicetype, fake); \
- } MACRO_END
+ MACRO_END
#endif