]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/qc/globalsound.qh
Merge branch 'master' into terencehill/menu_hudskin_selector
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / globalsound.qh
index e8baf1bc367d6721628dc1dd339df5153f6588d5..892d3d078b3dfb523f41c6bb59ea44d4eb8c0ec6 100644 (file)
@@ -17,7 +17,7 @@ REGISTRY(PlayerSounds, BITS(8) - 1)
                this.m_playersoundfld = _playersound_##id; \
        }
 REGISTER_REGISTRY(PlayerSounds)
-REGISTRY_SORT(PlayerSounds, 0)
+REGISTRY_SORT(PlayerSounds)
 STATIC_INIT(PlayerSounds_renumber)
 {
        FOREACH(PlayerSounds, true, LAMBDA(it.m_id = i));
@@ -92,7 +92,7 @@ REGISTRY(GlobalSounds, BITS(8) - 1)
                this.m_globalsoundstr = str; \
        }
 REGISTER_REGISTRY(GlobalSounds)
-REGISTRY_SORT(GlobalSounds, 0)
+REGISTRY_SORT(GlobalSounds)
 STATIC_INIT(GlobalSounds_renumber)
 {
        FOREACH(GlobalSounds, true, LAMBDA(it.m_id = i));
@@ -121,11 +121,11 @@ void PrecachePlayerSounds(string f);
 
 #ifdef SVQC
 
-       void _GlobalSound(entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
-       #define GlobalSound(def, chan, voicetype) _GlobalSound(def, NULL, string_null, chan, voicetype, false)
-       #define GlobalSound_string(def, chan, voicetype) _GlobalSound(NULL, NULL, def, chan, voicetype, false)
-       #define PlayerSound(def, chan, voicetype) _GlobalSound(NULL, def, string_null, chan, voicetype, false)
-       #define VoiceMessage(def, msg) \
+       void _GlobalSound(entity this, entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
+       #define GlobalSound(this, def, chan, voicetype) _GlobalSound(this, def, NULL, string_null, chan, voicetype, false)
+       #define GlobalSound_string(this, def, chan, voicetype) _GlobalSound(this, NULL, NULL, def, chan, voicetype, false)
+       #define PlayerSound(thise, def, chan, voicetype) _GlobalSound(this, NULL, def, string_null, chan, voicetype, false)
+       #define VoiceMessage(this, def, msg) \
                do \
                { \
                        entity VM = def; \
@@ -136,7 +136,7 @@ void PrecachePlayerSounds(string f);
                        if (IS_SPEC(this) || IS_OBSERVER(this) || flood < 0) fake = true; \
                        else if (flood > 0) fake = false; \
                        else break; \
-                       _GlobalSound(NULL, VM, string_null, CH_VOICE, voicetype, fake); \
+                       _GlobalSound(this, NULL, VM, string_null, CH_VOICE, voicetype, fake); \
                } \
                while (0)