// #define PROP(public, fld, set, sv, cl)
#define ENTCS_NETPROPS(ent, PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
PROP(false, origin, ENTCS_SET_NORMAL, \
- { WriteShort(chan, ent.origin.x); WriteShort(chan, ent.origin.y); \
- WriteShort(chan, ent.origin.z); }, \
- { ent.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(ent, v); }) \
+ { WriteCoord(chan, ent.origin.x); WriteCoord(chan, ent.origin.y); \
+ WriteCoord(chan, ent.origin.z); }, \
+ { ent.has_sv_origin = true; vector v; v.x = ReadCoord(); v.y = ReadCoord(); v.z = ReadCoord(); setorigin(ent, v); }) \
\
PROP(false, angles_y, ENTCS_SET_NORMAL, \
{ WriteByte(chan, ent.angles.y / 360 * 256); }, \
entity player = this.owner;
sf |= BIT(0); // assume private
do {
+ if (!(IS_PLAYER(player)))
+ {
+ sf &= ENTCS_PUBLICMASK; // no private updates
+ break;
+ }
if (radar_showennemies) break;
if (SAME_TEAM(to, player)) break;
if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;