#ifdef SVQC
#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
- bool id##_check(entity ent, entity player) { return (GetResourceAmount(ent, checkprop) != GetResourceAmount(player, checkprop)); } \
+ bool id##_check(entity ent, entity player) { \
+ return (floor(GetResourceAmount(ent, checkprop) / 10) != floor(GetResourceAmount(player, checkprop) / 10)); \
+ } \
void id##_set(entity ent, entity player) { SetResourceAmountExplicit(ent, checkprop, GetResourceAmount(player, checkprop)); } \
void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
void entcs_attach(entity player)
{
- entity e = player.entcs = new(entcs_sender);
+ entity e = CS(player).entcs = new(entcs_sender);
e.owner = player;
setthink(e, entcs_think);
e.nextthink = time;
Net_LinkEntity(e, false, 0, entcs_send);
if (!IS_REAL_CLIENT(player)) return;
FOREACH_CLIENT(true, {
- assert(it.entcs);
- _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE);
+ assert(CS(it).entcs);
+ _entcs_send(CS(it).entcs, msg_entity = player, BITS(23), MSG_ONE);
});
}
void entcs_detach(entity player)
{
- if (!player.entcs) return;
- delete(player.entcs);
- player.entcs = NULL;
+ if (!CS(player).entcs) return;
+ delete(CS(player).entcs);
+ CS(player).entcs = NULL;
}
#endif