if(speedfactor < 1)
return explosion_f;
- float m;
-
#if 0
+ float m;
// find m so that
// speedfactor * (1 + e) * m / (1 + m) == 1
m = 1 / ((1 + 0) * speedfactor - 1);
(target_v + v) * (target_v + v)));
return v;
#endif
- return explosion_f * explosion_calcpush_getmultiplier(explosion_f * speedfactor, target_v) * (1.0 / speedfactor);
+ return explosion_f * explosion_calcpush_getmultiplier(explosion_f * speedfactor, target_v);
}