Some minor cleanups and optimizations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / clanarena / sv_clanarena.qc
index 2bbed4a..56cfabc 100644 (file)
@@ -62,7 +62,6 @@ int CA_GetWinnerTeam()
 
 void nades_Clear(entity player);
 
-#define CA_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams))
 float CA_CheckWinner()
 {
        if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
@@ -115,7 +114,7 @@ bool CA_CheckTeams()
        static int prev_missing_teams_mask;
        allowed_to_spawn = true;
        CA_count_alive_players();
-       if(CA_ALIVE_TEAMS_OK())
+       if (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams))
        {
                if(prev_missing_teams_mask > 0)
                        Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
@@ -164,7 +163,7 @@ entity CA_SpectateNext(entity player, entity start)
        {
                if (SAME_TEAM(player, e)) return e;
        }
-       // restart from begining
+       // restart from the beginning
        for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
        {
                if (SAME_TEAM(player, e)) return e;
@@ -253,12 +252,13 @@ entity ca_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
-               if (!IS_DEAD(it))
-               if (SAME_TEAM(this, it))
-               if (!last_pl)
-                       last_pl = it;
-               else
-                       return NULL;
+               if (!IS_DEAD(it) && SAME_TEAM(this, it))
+               {
+                       if (!last_pl)
+                               last_pl = it;
+                       else
+                               return NULL;
+               }
        });
        return last_pl;
 }
@@ -380,8 +380,8 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
        float frag_damage = M_ARGV(7, float);
-       float damage_take = bound(0, M_ARGV(4, float), GetResourceAmount(frag_target, RESOURCE_HEALTH));
-       float damage_save = bound(0, M_ARGV(5, float), GetResourceAmount(frag_target, RESOURCE_ARMOR));
+       float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
+       float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
 
        float excess = max(0, frag_damage - damage_take - damage_save);
 
@@ -421,7 +421,8 @@ MUTATOR_HOOKFUNCTION(ca, SpectateNext)
 {
        entity client = M_ARGV(0, entity);
 
-       if (!autocvar_g_ca_spectate_enemies && client.caplayer)
+       if (!autocvar_g_ca_spectate_enemies && client.caplayer
+               && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
        {
                entity targ = M_ARGV(1, entity);
                M_ARGV(1, entity) = CA_SpectateNext(client, targ);
@@ -435,7 +436,8 @@ MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
        entity targ = M_ARGV(1, entity);
        entity first = M_ARGV(2, entity);
 
-       if (!autocvar_g_ca_spectate_enemies && client.caplayer)
+       if (!autocvar_g_ca_spectate_enemies && client.caplayer
+               && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
        {
                do { targ = targ.chain; }
                while(targ && DIFF_TEAM(targ, client));
@@ -448,6 +450,8 @@ MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
                                return MUT_SPECPREV_RETURN;
                }
        }
+       else
+               return MUT_SPECPREV_CONTINUE;
 
        M_ARGV(1, entity) = targ;