]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/domination/domination.qh
Move gametype registers into their own files, fallback now selects a supported gamety...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / domination / domination.qh
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..4ebb684255465129e357ddf37fa70c700db05674 100644 (file)
@@ -1 +1,43 @@
 #pragma once
+
+#include <common/mapinfo.qh>
+
+#ifdef CSQC
+void HUD_Mod_Dom(vector pos, vector mySize);
+void HUD_Mod_Dom_Export(int fh);
+#endif
+CLASS(Domination, Gametype)
+    INIT(Domination)
+    {
+        this.gametype_init(this, _("Domination"),"dom","g_domination",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"));
+    }
+    METHOD(Domination, m_parse_mapinfo, bool(string k, string v))
+    {
+        if (!k) {
+            cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
+            return true;
+        }
+        switch (k) {
+            case "teams":
+                cvar_set("g_domination_default_teams", v);
+                return true;
+        }
+        return false;
+    }
+    METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "dom_controlpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+    {
+        TC(Gametype, this);
+        returns(menu, _("Point limit:"),    50,  500, 10, "g_domination_point_limit",  "g_domination_teams_override",  _("The amount of points needed before the match will end"));
+    }
+#ifdef CSQC
+    ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom);
+    ATTRIB(Domination, m_modicons_export, void(int fh), HUD_Mod_Dom_Export);
+#endif
+    ATTRIB(Domination, m_legacydefaults, string, "200 20 0");
+ENDCLASS(Domination)
+REGISTER_GAMETYPE(DOMINATION, NEW(Domination));