frag_force *= autocvar_g_keepaway_ballcarrier_force;
}
}
- else if (!frag_target.ballcarried) // if the target is a noncarrier
+ else if (IS_PLAYER(frag_attacker) && !frag_target.ballcarried) // if the target is a noncarrier
{
if(frag_target == frag_attacker) // damage done to yourself
{