]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
Merge branch 'Lyberta/GamemodesSplit' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keepaway / sv_keepaway.qc
index 133050b0005a483caefb27bc281dd9e55a84d9f3..66acc2e455944eaddacb4df266d8da55e968a8ee 100644 (file)
@@ -62,7 +62,7 @@ void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
        settouch(this, ka_TouchEvent);
        setthink(this, ka_RespawnBall);
        this.nextthink = time + autocvar_g_keepawayball_respawntime;
-       navigation_dynamicgoal_set(this);
+       navigation_dynamicgoal_set(this, NULL);
 
        Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
        Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1);
@@ -87,8 +87,9 @@ void ka_TimeScoring(entity this)
 
 void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
 {
-       if(game_stopped) return;
-       if(!this) return;
+       if (!this || game_stopped)
+               return;
+
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        { // The ball fell off the map, respawn it since players can't get to it
                ka_RespawnBall(this);
@@ -144,6 +145,17 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c
        WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
 }
 
+void ka_PlayerReset(entity plyr)
+{
+       plyr.ballcarried = NULL;
+       GameRules_scoring_vip(plyr, false);
+       WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
+
+       // reset the player effects
+       plyr.glow_trail = false;
+       plyr.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
+}
+
 void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
 {
        entity ball;
@@ -162,14 +174,8 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ball.effects &= ~EF_NODRAW;
        setorigin(ball, plyr.origin + '0 0 10');
        ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
-       entity e = ball.owner; ball.owner = NULL;
-       e.ballcarried = NULL;
-       GameRules_scoring_vip(e, false);
-       navigation_dynamicgoal_set(ball);
-
-       // reset the player effects
-       plyr.glow_trail = false;
-       plyr.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
+       ball.owner = NULL;
+       navigation_dynamicgoal_set(ball, plyr);
 
        // messages and sounds
        ka_EventLog("dropped", plyr);
@@ -177,30 +183,72 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
        sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
-       // scoring
-       // GameRules_scoring_add(plyr, KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
-
        // waypoints
        WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
        WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
-       WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
+
+       ka_PlayerReset(plyr);
 }
 
-/** used to clear the ballcarrier whenever the match switches from warmup to normal */
-void ka_Reset(entity this)
+.bool pushable;
+
+MODEL(KA_BALL, "models/orbs/orbblue.md3");
+
+void ka_RemoveBall()
 {
-       if((this.owner) && (IS_PLAYER(this.owner)))
-               ka_DropEvent(this.owner);
+       entity plyr = ka_ball.owner;
+       if (plyr) // it was attached
+               ka_PlayerReset(plyr);
+       else
+               WaypointSprite_DetachCarrier(ka_ball);
+       delete(ka_ball);
+       ka_ball = NULL;
+}
+
+void ka_SpawnBall()
+{
+       entity e = new(keepawayball);
+       setmodel(e, MDL_KA_BALL);
+       setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
+       e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
+       e.takedamage = DAMAGE_YES;
+       e.solid = SOLID_TRIGGER;
+       set_movetype(e, MOVETYPE_BOUNCE);
+       e.glow_color = autocvar_g_keepawayball_trail_color;
+       e.glow_trail = true;
+       e.flags = FL_ITEM;
+       IL_PUSH(g_items, e);
+       e.pushable = true;
+       settouch(e, ka_TouchEvent);
+       e.owner = NULL;
+       ka_ball = e;
+       navigation_dynamicgoal_init(ka_ball, false);
+
+       InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
+}
 
+void ka_Handler_CheckBall(entity this)
+{
        if(time < game_starttime)
        {
-               setthink(this, ka_RespawnBall);
-               settouch(this, func_null);
-               this.nextthink = game_starttime;
+               if (ka_ball)
+                       ka_RemoveBall();
        }
        else
-               ka_RespawnBall(this);
+       {
+               if (!ka_ball)
+                       ka_SpawnBall();
+       }
+
+       this.nextthink = time;
+}
+
+void ka_Initialize() // run at the start of a match, initiates game mode
+{
+       ka_Handler = new(ka_Handler);
+       setthink(ka_Handler, ka_Handler_CheckBall);
+       ka_Handler.nextthink = time;
 }
 
 
@@ -210,20 +258,15 @@ void ka_Reset(entity this)
 
 void havocbot_goalrating_ball(entity this, float ratingscale, vector org)
 {
-       float t;
        entity ball_owner;
        ball_owner = ka_ball.owner;
 
        if (ball_owner == this)
                return;
 
-       // If ball is carried by player then hunt them down.
        if (ball_owner)
-       {
-               t = (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)) / (GetResourceAmount(ball_owner, RESOURCE_HEALTH) + GetResourceAmount(ball_owner, RESOURCE_ARMOR));
-               navigation_routerating(this, ball_owner, t * ratingscale, 2000);
-       }
-       else // Ball has been dropped so collect.
+               navigation_routerating(this, ball_owner, ratingscale, 2000);
+       else
                navigation_routerating(this, ka_ball, ratingscale, 2000);
 }
 
@@ -236,7 +279,7 @@ void havocbot_role_ka_carrier(entity this)
        {
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
-               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
                havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
 
@@ -259,8 +302,8 @@ void havocbot_role_ka_collector(entity this)
        {
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
-               havocbot_goalrating_enemyplayers(this, 1000, this.origin, 10000);
-               havocbot_goalrating_ball(this, 20000, this.origin);
+               havocbot_goalrating_enemyplayers(this, 500, this.origin, 10000);
+               havocbot_goalrating_ball(this, 8000, this.origin);
                navigation_goalrating_end(this);
 
                navigation_goalrating_timeout_set(this);
@@ -434,39 +477,3 @@ MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
        if(frag_target.ballcarried)
                ka_DropEvent(frag_target);
 }
-
-.bool pushable;
-
-// ==============
-// Initialization
-// ==============
-
-MODEL(KA_BALL, "models/orbs/orbblue.md3");
-
-void ka_SpawnBall() // loads various values for the ball, runs only once at start of match
-{
-       entity e = new(keepawayball);
-       setmodel(e, MDL_KA_BALL);
-       setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
-       e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
-       e.takedamage = DAMAGE_YES;
-       e.solid = SOLID_TRIGGER;
-       set_movetype(e, MOVETYPE_BOUNCE);
-       e.glow_color = autocvar_g_keepawayball_trail_color;
-       e.glow_trail = true;
-       e.flags = FL_ITEM;
-       IL_PUSH(g_items, e);
-       e.pushable = true;
-       e.reset = ka_Reset;
-       settouch(e, ka_TouchEvent);
-       e.owner = NULL;
-       ka_ball = e;
-       navigation_dynamicgoal_init(ka_ball, false);
-
-       InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
-}
-
-void ka_Initialize() // run at the start of a match, initiates game mode
-{
-       ka_SpawnBall();
-}