#include <common/mutators/base.qh>
#include <common/scores.qh>
-.float lms_spectate_warning;
+// 1 when player presses F3 to spectate for the first time (he only gets a warning)
+// 2 when player goes spectator (presses F3 to spectate for the second time)
+// 3 when player disconnects
+.int lms_spectate_warning;
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
string autocvar_g_lms_weaponarena = "most_available";
}
// lives related defs
-float lms_lowest_lives;
-float LMS_NewPlayerLives();
+int lms_lowest_lives;
+int LMS_NewPlayerLives();