]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
Nexball: move weapon code to weapon file
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / nexball / nexball.qc
index a9bd737ca0066caff3db25d142ae2b4afa4e9a9e..4f8d6b55922b38e7cc467781d40b8700c8dda2a0 100644 (file)
@@ -15,6 +15,8 @@ MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
 #ifdef SVQC
 .float metertime = _STAT(NB_METERSTART);
 
+.entity ballcarried;
+
 int autocvar_g_nexball_goalleadlimit;
 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
 
@@ -72,11 +74,11 @@ float OtherTeam(float t)  //works only if there are two teams on the map!
 const float ST_NEXBALL_GOALS = 1;
 void nb_ScoreRules(int teams)
 {
-       ScoreRules_basics(teams, 0, 0, true);
-       ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
-       ScoreRules_basics_end();
+    GameRules_scoring(teams, 0, 0, {
+        field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+        field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+        field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+    });
 }
 
 void LogNB(string mode, entity actor)
@@ -119,14 +121,16 @@ void relocate_nexball(entity this)
        tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
        if(trace_startsolid)
        {
-               vector o;
-               o = this.origin;
-               if(!move_out_of_solid(this))
+               vector o = this.origin;
+               if (!move_out_of_solid(this)) {
                        objerror(this, "could not get out of solid at all!");
-               LOG_INFO("^1NOTE: this map needs FIXING. ", this.classname, " at ", vtos(o - '0 0 1'));
-               LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(this.origin.x - o.x));
-               LOG_INFO(" ", ftos(this.origin.y - o.y));
-               LOG_INFO(" ", ftos(this.origin.z - o.z), "'\n");
+        }
+        LOG_INFOF(
+            "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
+            this.classname,
+            vtos(o - '0 0 1'),
+            vtos(this.origin - o)
+        );
                this.origin = o;
        }
 }
@@ -149,6 +153,7 @@ void GiveBall(entity plyr, entity ball)
        {
                ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
                ownr.ballcarried = NULL;
+               GameRules_scoring_vip(ownr, false);
                if(ownr.metertime)
                {
                        ownr.metertime = 0;
@@ -171,6 +176,7 @@ void GiveBall(entity plyr, entity ball)
        ball.weaponentity_fld = weaponentity;
        ball.team = plyr.team;
        plyr.ballcarried = ball;
+       GameRules_scoring_vip(plyr, true);
        ball.nb_dropper = plyr;
 
        plyr.effects |= autocvar_g_nexball_basketball_effects_default;
@@ -228,13 +234,14 @@ void DropBall(entity ball, vector org, vector vel)
        WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
 
-       ball.owner.ballcarried = NULL;
-       ball.owner = NULL;
+       entity e = ball.owner; ball.owner = NULL;
+       e.ballcarried = NULL;
+       GameRules_scoring_vip(e, false);
 }
 
 void InitBall(entity this)
 {
-       if(gameover) return;
+       if(game_stopped) return;
        UNSET_ONGROUND(this);
        set_movetype(this, MOVETYPE_BOUNCE);
        if(this.classname == "nexball_basketball")
@@ -362,7 +369,7 @@ void GoalTouch(entity this, entity toucher)
        float isclient, pscore, otherteam;
        string pname;
 
-       if(gameover) return;
+       if(game_stopped) return;
        if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
                ball = toucher.ballcarried;
        else
@@ -428,9 +435,9 @@ void GoalTouch(entity this, entity toucher)
        if(isclient)
        {
                if(pscore > 0)
-                       PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
+                       GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
                else if(pscore < 0)
-                       PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
+                       GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
        }
 
        if(ball.owner)  // Happens on spawnflag GOAL_TOUCHPLAYER
@@ -715,136 +722,6 @@ spawnfunc(ball_bound)
        spawnfunc_nexball_out(this);
 }
 
-//=======================//
-//       Weapon code     //
-//=======================//
-
-
-void W_Nexball_Think(entity this)
-{
-       //dprint("W_Nexball_Think\n");
-       //vector new_dir = steerlib_arrive(this.enemy.origin, 2500);
-       vector new_dir = normalize(this.enemy.origin + '0 0 50' - this.origin);
-       vector old_dir = normalize(this.velocity);
-       float _speed = vlen(this.velocity);
-       vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
-       //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
-
-       this.velocity = new_vel;
-
-       this.nextthink = time;
-}
-
-void W_Nexball_Touch(entity this, entity toucher)
-{
-       entity ball, attacker;
-       attacker = this.owner;
-       //this.think = func_null;
-       //this.enemy = NULL;
-
-       PROJECTILE_TOUCH(this, toucher);
-       if(attacker.team != toucher.team || autocvar_g_nexball_basketball_teamsteal)
-               if((ball = toucher.ballcarried) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (IS_PLAYER(attacker)))
-               {
-                       toucher.velocity = toucher.velocity + normalize(this.velocity) * toucher.damageforcescale * autocvar_g_balance_nexball_secondary_force;
-                       UNSET_ONGROUND(toucher);
-                       if(!attacker.ballcarried)
-                       {
-                               LogNB("stole", attacker);
-                               _sound(toucher, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
-
-                               if(SAME_TEAM(attacker, toucher) && time > attacker.teamkill_complain)
-                               {
-                                       attacker.teamkill_complain = time + 5;
-                                       attacker.teamkill_soundtime = time + 0.4;
-                                       attacker.teamkill_soundsource = toucher;
-                               }
-
-                               GiveBall(attacker, toucher.ballcarried);
-                       }
-               }
-       delete(this);
-}
-
-void W_Nexball_Attack(entity actor, .entity weaponentity, float t)
-{
-       entity ball;
-       float mul, mi, ma;
-       if(!(ball = actor.ballcarried))
-               return;
-
-       W_SetupShot(actor, weaponentity, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0);
-       tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, NULL);
-       if(trace_startsolid)
-       {
-               if(actor.metertime)
-                       actor.metertime = 0; // Shot failed, hide the power meter
-               return;
-       }
-
-       //Calculate multiplier
-       if(t < 0)
-               mul = 1;
-       else
-       {
-               mi = autocvar_g_nexball_basketball_meter_minpower;
-               ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
-               //One triangle wave period with 1 as max
-               mul = 2 * (t % g_nexball_meter_period) / g_nexball_meter_period;
-               if(mul > 1)
-                       mul = 2 - mul;
-               mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
-       }
-
-       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(actor, actor.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
-
-
-       //TODO: use the speed_up cvar too ??
-}
-
-vector trigger_push_calculatevelocity(vector org, entity tgt, float ht);
-
-void W_Nexball_Attack2(entity actor, .entity weaponentity)
-{
-       if(actor.ballcarried.enemy)
-       {
-               entity _ball = actor.ballcarried;
-               W_SetupShot(actor, weaponentity, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0);
-               DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
-               setthink(_ball, W_Nexball_Think);
-               _ball.nextthink = time;
-               return;
-       }
-
-       if(!autocvar_g_nexball_tackling)
-               return;
-
-       W_SetupShot(actor, weaponentity, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0);
-       entity missile = new(ballstealer);
-
-       missile.owner = actor;
-
-       set_movetype(missile, MOVETYPE_FLY);
-       PROJECTILE_MAKETRIGGER(missile);
-
-       //setmodel(missile, "models/elaser.mdl");  // precision set below
-       setsize(missile, '0 0 0', '0 0 0');
-       setorigin(missile, w_shotorg);
-
-       W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0);
-       missile.angles = vectoangles(missile.velocity);
-       settouch(missile, W_Nexball_Touch);
-       setthink(missile, SUB_Remove);
-       missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
-
-       missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
-       missile.flags = FL_PROJECTILE;
-       IL_PUSH(g_projectiles, missile);
-       IL_PUSH(g_bot_dodge, missile);
-
-       CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
-}
-
 bool ball_customize(entity this, entity client)
 {
        if(!this.owner)
@@ -872,56 +749,6 @@ bool ball_customize(entity this, entity client)
        return true;
 }
 
-METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity weaponentity, int fire))
-{
-    TC(BallStealer, thiswep);
-    if(fire & 1)
-        if(weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_balance_nexball_primary_refire))
-            if(autocvar_g_nexball_basketball_meter)
-            {
-                if(actor.ballcarried && !actor.metertime)
-                    actor.metertime = time;
-                else
-                    weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
-            }
-            else
-            {
-                W_Nexball_Attack(actor, weaponentity, -1);
-                weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
-            }
-    if(fire & 2)
-        if(weapon_prepareattack(thiswep, actor, weaponentity, true, autocvar_g_balance_nexball_secondary_refire))
-        {
-            W_Nexball_Attack2(actor, weaponentity);
-            weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
-        }
-
-    if(!(fire & 1) && actor.metertime && actor.ballcarried)
-    {
-        W_Nexball_Attack(actor, weaponentity, time - actor.metertime);
-        // DropBall or stealing will set metertime back to 0
-        weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
-    }
-}
-
-METHOD(BallStealer, wr_setup, void(BallStealer this, entity actor, .entity weaponentity))
-{
-    TC(BallStealer, this);
-    //weapon_setup(WEP_PORTO.m_id);
-}
-
-METHOD(BallStealer, wr_checkammo1, bool(BallStealer this, entity actor, .entity weaponentity))
-{
-    TC(BallStealer, this);
-    return true;
-}
-
-METHOD(BallStealer, wr_checkammo2, bool(BallStealer this, entity actor, .entity weaponentity))
-{
-    TC(BallStealer, this);
-    return true;
-}
-
 void nb_DropBall(entity player)
 {
        if(player.ballcarried && g_nexball)
@@ -1129,6 +956,7 @@ MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
 
 REGISTER_MUTATOR(nb, g_nexball)
 {
+    MUTATOR_STATIC();
        MUTATOR_ONADD
        {
                g_nexball_meter_period = autocvar_g_nexball_meter_period;
@@ -1148,25 +976,15 @@ REGISTER_MUTATOR(nb, g_nexball)
                InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
                WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
-               ActivateTeamplay();
-               SetLimits(autocvar_g_nexball_goallimit, autocvar_g_nexball_goalleadlimit, autocvar_timelimit_override, -1);
-               have_team_spawns = -1; // request team spawns
+               GameRules_teams(true);
+               GameRules_limit_score(autocvar_g_nexball_goallimit);
+               GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
        }
 
        MUTATOR_ONROLLBACK_OR_REMOVE
        {
                WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               // we actually cannot roll back nb_delayedinit here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
        }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
        return 0;
 }