]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / nexball / nexball.qc
index 00ffe6ab812c8a24f2d82617b5f78c017ccb7d27..a9bd737ca0066caff3db25d142ae2b4afa4e9a9e 100644 (file)
@@ -34,6 +34,7 @@ float autocvar_g_nexball_football_bouncestop;
 bool autocvar_g_nexball_radar_showallplayers;
 bool autocvar_g_nexball_sound_bounce;
 int autocvar_g_nexball_trail_color;
+bool autocvar_g_nexball_playerclip_collisions = true;
 
 float autocvar_g_nexball_safepass_turnrate;
 float autocvar_g_nexball_safepass_maxdist;
@@ -103,7 +104,7 @@ void nexball_setstatus(entity this)
        {
                if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
                {
-                       bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
                        entity e = this.ballcarried;
                        DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
                        ResetBall(e);
@@ -256,7 +257,7 @@ void ResetBall(entity this)
        if(this.cnt < 2)        // step 1
        {
                if(time == this.teamtime)
-                       bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
 
                settouch(this, func_null);
                set_movetype(this, MOVETYPE_NOCLIP);
@@ -553,6 +554,9 @@ void SpawnBall(entity this)
 
        set_movetype(this, MOVETYPE_FLY);
 
+       if(autocvar_g_nexball_playerclip_collisions)
+               this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
+
        if(!autocvar_g_nexball_sound_bounce)
                this.noise = "";
        else if(this.noise == "")