spawnfunc(nexball_basketball)
{
nexball_mode |= NBM_BASKETBALL;
- this.classname = "nexball_basketball";
if (!(balls & BALL_BASKET))
{
/*
spawnfunc(nexball_football)
{
nexball_mode |= NBM_FOOTBALL;
- this.classname = "nexball_football";
this.solid = SOLID_TRIGGER;
balls |= BALL_FOOT;
this.pushable = autocvar_g_nexball_football_jumppad;