#include "sv_nexball.qh"
+#include <server/client.qh>
+#include <server/command/vote.qh>
+#include <server/gamelog.qh>
+#include <common/ent_cs.qh>
+#include <common/mapobjects/triggers.qh>
+
.entity ballcarried;
int autocvar_g_nexball_goalleadlimit;
CVTOV(g_nexball_delay_idle); //10
CVTOV(g_nexball_football_physics); //0
*/
- radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+ radar_showenemies = autocvar_g_nexball_radar_showallplayers;
InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;