.vector cp_origin, cp_bob_origin;
.float cp_bob_spd;
-.vector cp_bob_dmg;
+.float cp_bob_dmg_z;
.vector punchangle;
this.angles_y = this.angles_y + 45 * frametime;
}
- setorigin(this, this.cp_origin + this.cp_bob_origin + this.cp_bob_dmg);
+ setorigin(this, this.cp_origin + this.cp_bob_origin + eZ * this.cp_bob_dmg_z);
}
void cpicon_damage(entity this, float hp)