]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
Clear out .health and .armorvalue from the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / onslaught.qc
index afbd31842978a332d81c4a3d914a2202799fddae..5deef7ec22e01351ebf2f8b3796cd4c47b39f3d6 100644 (file)
@@ -1,6 +1,6 @@
 #include "onslaught.qh"
 
-#ifndef MENUQC
+#ifdef GAMEQC
 REGISTER_NET_LINKED(ENT_ONSCAMERA)
 #endif
 
@@ -9,9 +9,7 @@ REGISTER_NET_LINKED(ENT_ONSCAMERA)
 entity generator_camera;
 NET_HANDLE(ENT_ONSCAMERA, bool isnew)
 {
-       this.origin_x = ReadCoord();
-       this.origin_y = ReadCoord();
-       this.origin_z = ReadCoord();
+       this.origin = ReadVector();
        setorigin(this, this.origin);
 
        this.angles_x = ReadAngle();
@@ -38,7 +36,7 @@ MUTATOR_HOOKFUNCTION(cl_ons, WantEventchase)
        entity gen = NULL;
        if(ons_roundlost)
        {
-               IL_EACH(g_onsgenerators, it.health <= 0,
+               IL_EACH(g_onsgenerators, GetResourceAmount(it, RESOURCE_HEALTH) <= 0,
                {
                        gen = it;
                        break;