]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
Purge SetResourceAmountExplicit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / sv_onslaught.qc
index 6ac6c7c4bd29d25dc009b154874764e93773839a..dc591d7398d20085fe7c34e3f35ee37f690a4dca 100644 (file)
@@ -540,7 +540,7 @@ void ons_ControlPoint_Icon_BuildThink(entity this)
 
        if (GetResourceAmount(this, RESOURCE_HEALTH) >= this.max_health)
        {
 
        if (GetResourceAmount(this, RESOURCE_HEALTH) >= this.max_health)
        {
-               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
+               SetResourceAmount(this, RESOURCE_HEALTH, this.max_health);
                this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
                setthink(this, ons_ControlPoint_Icon_Think);
                sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
                this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
                setthink(this, ons_ControlPoint_Icon_Think);
                sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
@@ -588,7 +588,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
 
        e.owner = cp;
        e.max_health = autocvar_g_onslaught_cp_health;
 
        e.owner = cp;
        e.max_health = autocvar_g_onslaught_cp_health;
-       SetResourceAmountExplicit(e, RESOURCE_HEALTH, autocvar_g_onslaught_cp_buildhealth);
+       SetResourceAmount(e, RESOURCE_HEALTH, autocvar_g_onslaught_cp_buildhealth);
        e.solid = SOLID_NOT;
        e.takedamage = DAMAGE_AIM;
        e.bot_attack = true;
        e.solid = SOLID_NOT;
        e.takedamage = DAMAGE_AIM;
        e.bot_attack = true;
@@ -998,7 +998,7 @@ void ons_GeneratorThink(entity this)
 void ons_GeneratorReset(entity this)
 {
        this.team = this.team_saved;
 void ons_GeneratorReset(entity this)
 {
        this.team = this.team_saved;
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
+       SetResourceAmount(this, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
        this.lasthealth = this.max_health = autocvar_g_onslaught_gen_health;
        this.takedamage = DAMAGE_AIM;
        this.bot_attack = true;
        this.lasthealth = this.max_health = autocvar_g_onslaught_gen_health;
        this.takedamage = DAMAGE_AIM;
        this.bot_attack = true;
@@ -1066,7 +1066,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        IL_PUSH(g_saved_team, gen);
        set_movetype(gen, MOVETYPE_NONE);
        gen.lasthealth = gen.max_health = autocvar_g_onslaught_gen_health;
        IL_PUSH(g_saved_team, gen);
        set_movetype(gen, MOVETYPE_NONE);
        gen.lasthealth = gen.max_health = autocvar_g_onslaught_gen_health;
-       SetResourceAmountExplicit(gen, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
+       SetResourceAmount(gen, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
        gen.takedamage = DAMAGE_AIM;
        gen.bot_attack = true;
        IL_PUSH(g_bot_targets, gen);
        gen.takedamage = DAMAGE_AIM;
        gen.bot_attack = true;
        IL_PUSH(g_bot_targets, gen);