]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / sv_onslaught.qc
index 5a0e0975e528e7315c90e4ccf6e17199ac32e59e..ec5e79cf73b72eeb65d45568c8942dd5d609d17a 100644 (file)
@@ -38,9 +38,7 @@ bool clientcamera_send(entity this, entity to, int sf)
 {
        WriteHeader(MSG_ENTITY, ENT_ONSCAMERA);
 
-       WriteCoord(MSG_ENTITY, this.origin_x);
-       WriteCoord(MSG_ENTITY, this.origin_y);
-       WriteCoord(MSG_ENTITY, this.origin_z);
+       WriteVector(MSG_ENTITY, this.origin);
 
        WriteAngle(MSG_ENTITY, this.angles_x);
        WriteAngle(MSG_ENTITY, this.angles_y);
@@ -68,7 +66,7 @@ void ons_CaptureShield_Touch(entity this, entity toucher)
        vector mymid = (this.absmin + this.absmax) * 0.5;
        vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
 
-       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
+       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
 
        if(IS_REAL_CLIENT(toucher))
        {
@@ -272,15 +270,11 @@ bool ons_Link_Send(entity this, entity to, int sendflags)
        WriteByte(MSG_ENTITY, sendflags);
        if(sendflags & 1)
        {
-               WriteCoord(MSG_ENTITY, this.goalentity.origin_x);
-               WriteCoord(MSG_ENTITY, this.goalentity.origin_y);
-               WriteCoord(MSG_ENTITY, this.goalentity.origin_z);
+               WriteVector(MSG_ENTITY, this.goalentity.origin);
        }
        if(sendflags & 2)
        {
-               WriteCoord(MSG_ENTITY, this.enemy.origin_x);
-               WriteCoord(MSG_ENTITY, this.enemy.origin_y);
-               WriteCoord(MSG_ENTITY, this.enemy.origin_z);
+               WriteVector(MSG_ENTITY, this.enemy.origin);
        }
        if(sendflags & 4)
        {
@@ -381,7 +375,7 @@ int ons_ControlPoint_Attackable(entity cp, int teamnumber)
        return 0;
 }
 
-void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if(damage <= 0) { return; }
 
@@ -479,7 +473,7 @@ void ons_ControlPoint_Icon_Think(entity this)
                this.SendFlags |= CPSF_STATUS;
                if(this.health <= 0)
                {
-                       ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0');
+                       ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, DMG_NOWEP, this.origin, '0 0 0');
                        return;
                }
        }
@@ -868,7 +862,7 @@ void ons_camSetup(entity this)
        WriteAngle(MSG_ALL, cam.angles_z);
 }
 
-void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if(damage <= 0) return;
        if(warmup_stage || game_stopped) return;
@@ -1155,7 +1149,7 @@ bool Onslaught_CheckWinner()
                        else
                                d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
 
-                       Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0');
+                       Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, tmp_entity.origin, '0 0 0');
 
                        tmp_entity.sprite.SendFlags |= 16;
 
@@ -1235,7 +1229,7 @@ void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector
        // Needs weapons?
        int c = 0;
        FOREACH(Weapons, it != WEP_Null, {
-               if(this.weapons & (it.m_wepset))
+               if(STAT(WEAPONS, this) & (it.m_wepset))
                if(++c >= 4)
                        break;
        });
@@ -1254,7 +1248,7 @@ void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector
        {
                // gather health and armor only
                if (it.solid)
-               if ( ((it.health || it.armorvalue) && needarmor) || (it.weapons && needweapons ) )
+               if ( ((it.health || it.armorvalue) && needarmor) || (STAT(WEAPONS, it) && needweapons ) )
                if (vdist(it.origin - org, <, sradius))
                {
                        int t = it.bot_pickupevalfunc(this, it);
@@ -1491,7 +1485,7 @@ void havocbot_role_ons_offense(entity this)
        if (navigation_goalrating_timeout(this))
        {
                navigation_goalrating_start(this);
-               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 650);
                if(!havocbot_goalrating_ons_generator_attack(this, 20000))
                        havocbot_goalrating_ons_controlpoints_attack(this, 20000);
                havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);