error("This is a game type and it cannot be added at runtime.");
ons_Initialize();
- ActivateTeamplay();
- SetLimits(autocvar_g_onslaught_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
+ GameRules_teams(true);
+ GameRules_limit_score(autocvar_g_onslaught_point_limit);
have_team_spawns = -1; // request team spawns
}