-void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
+#if WEP_MAXCOUNT > 72
+# error Kein Weltraum links auf dem Gerät
+#endif
+
+WepSet WepSet_FromWeapon(float a) {
+ a -= WEP_FIRST;
+#if WEP_MAXCOUNT > 24
+ if(a >= 24) {
+ a -= 24;
+#if WEP_MAXCOUNT > 48
+ if(a >= 24) {
+ a -= 24;
+ return '0 0 1' * power2of(a);
+ }
+#endif
+ return '0 1 0' * power2of(a);
+ }
+#endif
+ return '1 0 0' * power2of(a);
+}
+#ifdef SVQC
+void WepSet_AddStat()
+{
+ addstat(STAT_WEAPONS, AS_INT, weapons_x);
+#if WEP_MAXCOUNT > 24
+ addstat(STAT_WEAPONS2, AS_INT, weapons_y);
+#if WEP_MAXCOUNT > 48
+ addstat(STAT_WEAPONS3, AS_INT, weapons_z);
+#endif
+#endif
+}
+void WriteWepSet(float dst, WepSet w)
+{
+#if WEP_MAXCOUNT > 48
+ WriteInt72_t(dst, w);
+#elif WEP_MAXCOUNT > 24
+ WriteInt48_t(dst, w);
+#else
+ WriteInt24_t(dst, w_x);
+#endif
+}
+#endif
+#ifdef CSQC
+WepSet WepSet_GetFromStat()
+{
+ WepSet w = '0 0 0';
+ w_x = getstati(STAT_WEAPONS);
+#if WEP_MAXCOUNT > 24
+ w_y = getstati(STAT_WEAPONS2);
+#if WEP_MAXCOUNT > 48
+ w_z = getstati(STAT_WEAPONS3);
+#endif
+#endif
+ return w;
+}
+WepSet ReadWepSet()
+{
+#if WEP_MAXCOUNT > 48
+ return ReadInt72_t();
+#elif WEP_MAXCOUNT > 24
+ return ReadInt48_t();
+#else
+ return ReadInt24_t() * '1 0 0';
+#endif
+}
+#endif
+
+void register_weapon(float id, WepSet bit, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)