-float IT_UNLIMITED_SUPERWEAPONS = 2;
-// when this bit is set, using a superweapon does not throw it away. Checkpoints can give this powerup.
-float IT_CTF_SHIELDED = 4; // set for the flag shield
-// using jetpack
-float IT_USING_JETPACK = 8; // confirmation that button is pressed
-float IT_JETPACK = 16; // actual item
-float IT_FUEL_REGEN = 32; // fuel regeneration trigger
-float IT_SHELLS = 256;
-float IT_NAILS = 512;
-float IT_ROCKETS = 1024;
-float IT_CELLS = 2048;
-float IT_SUPERWEAPON = 4096;
-float IT_FUEL = 128;
-float IT_STRENGTH = 8192;
-float IT_INVINCIBLE = 16384;
-float IT_HEALTH = 32768;
+float IT_UNLIMITED_SUPERWEAPONS = 2;
+// when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
+float IT_CTF_SHIELDED = 4; // set for the flag shield
+float IT_USING_JETPACK = 8; // confirmation that button is pressed
+float IT_JETPACK = 16; // actual item
+float IT_FUEL_REGEN = 32; // fuel regeneration trigger
+float IT_SHELLS = 256;
+float IT_NAILS = 512;
+float IT_ROCKETS = 1024;
+float IT_CELLS = 2048;
+float IT_SUPERWEAPON = 4096;
+float IT_FUEL = 128;
+float IT_STRENGTH = 8192;
+float IT_INVINCIBLE = 16384;
+float IT_HEALTH = 32768;