]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items.qh
Move deathtypes to entities entirely
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items.qh
index 33fa21f7eeef5fb96bb0986971ce5223f27d0979..ba42d55ac62ecfffe98b046e1465055bbf607ce2 100644 (file)
@@ -31,16 +31,16 @@ float   IT_STRENGTH                  = 8192;
 float   IT_INVINCIBLE                = 16384;
 float   IT_HEALTH                    = 32768;
 // union:
-        // for items:
-        float   IT_KEY1              = 131072;
-        float   IT_KEY2              = 262144;
-        // for players:
-        float   IT_RED_FLAG_TAKEN    = 32768;
-        float   IT_RED_FLAG_LOST     = 65536;
-        float   IT_RED_FLAG_CARRING  = 98304;
-        float   IT_BLUE_FLAG_TAKEN   = 131072;
-        float   IT_BLUE_FLAG_LOST    = 262144;
-        float   IT_BLUE_FLAG_CARRING = 393216;
+       // for items:
+       float   IT_KEY1                                 = 131072;
+       float   IT_KEY2                                 = 262144;
+       // for players:
+       float   IT_RED_FLAG_TAKEN               = 32768;
+       float   IT_RED_FLAG_LOST                = 65536;
+       float   IT_RED_FLAG_CARRYING            = 98304;
+       float   IT_BLUE_FLAG_TAKEN              = 131072;
+       float   IT_BLUE_FLAG_LOST               = 262144;
+       float   IT_BLUE_FLAG_CARRYING   = 393216;
 // end
 float   IT_5HP                       = 524288;
 float   IT_25HP                      = 1048576;
@@ -242,3 +242,7 @@ string W_FixWeaponOrder_AllowIncomplete(string order);
 string W_FixWeaponOrder_ForceComplete(string order);
 
 void W_RandomWeapons(entity e, float n);
+
+string W_Name(float weaponid);
+
+float W_AmmoItemCode(float wpn);