const int IT_UNLIMITED_AMMO = IT_UNLIMITED_WEAPON_AMMO | IT_UNLIMITED_SUPERWEAPONS;
const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
+#ifdef SVQC
+.float strength_finished = _STAT(STRENGTH_FINISHED);
+.float invincible_finished = _STAT(INVINCIBLE_FINISHED);
+#endif
+
#define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)
CLASS(GameItem, Object)
ATTRIB(GameItem, m_id, int, 0);