]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item.qh
Numerous enhancements to the new status effects system, split powerups into a dedicat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item.qh
index 5c6ec494a3d33bd92536aa5a701d7d8da2971514..9e322c811d86354b1800e3e9dd79ab975382aa12 100644 (file)
@@ -24,11 +24,15 @@ const int IT_RESOURCE                               =  BIT(5); // bitflag to mark this item as a reso
 const int IT_KEY1                                              = BIT(6);
 const int IT_KEY2                                              = BIT(7);
 
+const int IT_BUFF                                              = BIT(8); // unused bit for buff items
+
 // special colorblend meaning in engine
-const int IT_INVISIBILITY                              = BIT(9);
-const int IT_INVINCIBLE                                = BIT(10);
+// legacy bitflags for powerups
+const int IT_INVISIBILITY                              = BIT(9);
+const int IT_INVINCIBLE                                        = BIT(10);
 const int IT_SUPERWEAPON                               = BIT(11); // suit
-const int IT_STRENGTH                                  = BIT(12);
+const int IT_STRENGTH                                  = BIT(12);
+const int IT_SPEED                                             = BIT(13);
 
 // item masks
 const int IT_PICKUPMASK                        = IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
@@ -63,6 +67,7 @@ const int ITS_GLOW              = BIT(6);
 #ifdef SVQC
 .float strength_finished; // NOTE: this field is used only by map entities, it does not directly apply the strength stat
 .float invincible_finished; // ditto
+.float buffs_finished; // ditts
 
 #define spawnfunc_body(item) \
        if (!Item_IsDefinitionAllowed(item)) \