- ATTRIB(GameItem, m_id, int, 0)
- ATTRIB(GameItem, m_name, string, string_null)
- ATTRIB(GameItem, m_icon, string, string_null)
- ATTRIB(GameItem, m_color, vector, '1 1 1')
- ATTRIB(GameItem, m_waypoint, string, string_null)
- ATTRIB(GameItem, m_waypointblink, int, 1)
+ ATTRIB(GameItem, m_id, int, 0);
+ ATTRIB(GameItem, m_name, string);
+ ATTRIB(GameItem, m_icon, string);
+ ATTRIB(GameItem, m_color, vector, '1 1 1');
+ ATTRIB(GameItem, m_waypoint, string);
+ ATTRIB(GameItem, m_waypointblink, int, 1);
+#ifdef GAMEQC
+ ATTRIB(GameItem, m_glow, bool, false);
+ ATTRIB(GameItem, m_respawnsound, Sound, SND_ITEMRESPAWN);
+#endif