.int ammo_rockets;
.int ammo_cells;
#ifdef SVQC
-.int ammo_plasma = _STAT(PLASMA);
-.int ammo_fuel = _STAT(FUEL);
+const .int ammo_plasma = _STAT(PLASMA);
+const .int ammo_fuel = _STAT(FUEL);
#else
.int ammo_plasma;
.int ammo_fuel;
PROPERTY(int, g_pickup_nails);
void ammo_bullets_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_BULLETS))
- SetResourceAmountExplicit(item, RESOURCE_BULLETS, g_pickup_nails);
+ if(!GetResource(item, RES_BULLETS))
+ SetResourceExplicit(item, RES_BULLETS, g_pickup_nails);
}
#endif
this.m_model = MDL_Bullets_ITEM;
#endif
this.netname = "bullets";
- this.m_name = "bullets";
+ this.m_name = _("bullets");
this.m_icon = "ammo_bullets";
#ifdef SVQC
this.m_botvalue = 1500;
PROPERTY(int, g_pickup_cells);
void ammo_cells_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_CELLS))
- SetResourceAmountExplicit(item, RESOURCE_CELLS, g_pickup_cells);
+ if(!GetResource(item, RES_CELLS))
+ SetResourceExplicit(item, RES_CELLS, g_pickup_cells);
}
#endif
REGISTER_ITEM(Cells, Ammo) {
this.m_model = MDL_Cells_ITEM;
#endif
this.netname = "cells";
- this.m_name = "cells";
+ this.m_name = _("cells");
this.m_icon = "ammo_cells";
#ifdef SVQC
this.m_botvalue = 1500;
PROPERTY(int, g_pickup_plasma);
void ammo_plasma_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_PLASMA))
- SetResourceAmountExplicit(item, RESOURCE_PLASMA, g_pickup_plasma);
+ if(!GetResource(item, RES_PLASMA))
+ SetResourceExplicit(item, RES_PLASMA, g_pickup_plasma);
}
#endif
REGISTER_ITEM(Plasma, Ammo) {
this.m_model = MDL_Plasma_ITEM;
#endif
this.netname = "plasma";
- this.m_name = "plasma";
+ this.m_name = _("plasma");
this.m_icon = "ammo_plasma";
#ifdef SVQC
this.m_botvalue = 1500;
PROPERTY(int, g_pickup_rockets);
void ammo_rockets_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_ROCKETS))
- SetResourceAmountExplicit(item, RESOURCE_ROCKETS, g_pickup_rockets);
+ if(!GetResource(item, RES_ROCKETS))
+ SetResourceExplicit(item, RES_ROCKETS, g_pickup_rockets);
}
#endif
REGISTER_ITEM(Rockets, Ammo) {
this.m_model = MDL_Rockets_ITEM;
#endif
this.netname = "rockets";
- this.m_name = "rockets";
+ this.m_name = _("rockets");
this.m_icon = "ammo_rockets";
#ifdef SVQC
this.m_botvalue = 1500;
PROPERTY(int, g_pickup_shells);
void ammo_shells_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_SHELLS))
- SetResourceAmountExplicit(item, RESOURCE_SHELLS, g_pickup_shells);
+ if(!GetResource(item, RES_SHELLS))
+ SetResourceExplicit(item, RES_SHELLS, g_pickup_shells);
}
#endif
this.m_model = MDL_Shells_ITEM;
#endif
this.netname = "shells";
- this.m_name = "shells";
+ this.m_name = _("shells");
this.m_icon = "ammo_shells";
#ifdef SVQC
this.m_botvalue = 1000;