]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/ammo.qh
Merge branch 'Mario/playerdemo_removal'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / ammo.qh
index 20963928526a12ddfe94313004fffe946ca89b8c..f59bcad22403a65fd5ae46d818284cd18f46015b 100644 (file)
@@ -1,6 +1,26 @@
 #pragma once
 
 #include "pickup.qh"
+#ifdef SVQC
+    #include <common/t_items.qh>
+    #include <server/resources.qh>
+#endif
+
+#if 1
+.int ammo_none;
+.int ammo_shells;
+.int ammo_nails;
+.int ammo_rockets;
+.int ammo_cells;
+#ifdef SVQC
+.int ammo_plasma = _STAT(PLASMA);
+.int ammo_fuel = _STAT(FUEL);
+#else
+.int ammo_plasma;
+.int ammo_fuel;
+#endif
+#endif
+
 #ifdef SVQC
 PROPERTY(float, g_pickup_ammo_anyway);
 #endif
@@ -14,9 +34,6 @@ CLASS(Ammo, Pickup)
 #endif
 ENDCLASS(Ammo)
 
-#ifdef SVQC
-    #include <common/t_items.qh>
-#endif
 
 #ifdef GAMEQC
 MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
@@ -24,14 +41,20 @@ MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
 
 #ifdef SVQC
 PROPERTY(int, g_pickup_nails);
-void ammo_bullets_init(entity item)
+void ammo_bullets_init(Pickup this, entity item)
 {
-    if(!item.ammo_nails)
-        item.ammo_nails = g_pickup_nails;
+    if(!GetResourceAmount(item, RESOURCE_BULLETS))
+        SetResourceAmountExplicit(item, RESOURCE_BULLETS, g_pickup_nails);
 }
 #endif
-REGISTER_ITEM(Bullets, Ammo) {
+
+CLASS(Bullets, Ammo)
+ENDCLASS(Bullets)
+
+REGISTER_ITEM(Bullets, Bullets) {
+    this.m_canonical_spawnfunc = "item_bullets";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model    =   MDL_Bullets_ITEM;
 #endif
     this.netname    =   "bullets";
@@ -44,20 +67,24 @@ REGISTER_ITEM(Bullets, Ammo) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_bullets, ITEM_Bullets)
+
 #ifdef GAMEQC
 MODEL(Cells_ITEM, Item_Model("a_cells.md3"));
 #endif
 
 #ifdef SVQC
 PROPERTY(int, g_pickup_cells);
-void ammo_cells_init(entity item)
+void ammo_cells_init(Pickup this, entity item)
 {
-    if(!item.ammo_cells)
-        item.ammo_cells = g_pickup_cells;
+    if(!GetResourceAmount(item, RESOURCE_CELLS))
+        SetResourceAmountExplicit(item, RESOURCE_CELLS, g_pickup_cells);
 }
 #endif
 REGISTER_ITEM(Cells, Ammo) {
+    this.m_canonical_spawnfunc = "item_cells";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model    =   MDL_Cells_ITEM;
 #endif
     this.netname    =   "cells";
@@ -70,20 +97,24 @@ REGISTER_ITEM(Cells, Ammo) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_cells, ITEM_Cells)
+
 #ifdef GAMEQC
 MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
 #endif
 
 #ifdef SVQC
 PROPERTY(int, g_pickup_plasma);
-void ammo_plasma_init(entity item)
+void ammo_plasma_init(Pickup this, entity item)
 {
-    if(!item.ammo_plasma)
-        item.ammo_plasma = g_pickup_plasma;
+    if(!GetResourceAmount(item, RESOURCE_PLASMA))
+        SetResourceAmountExplicit(item, RESOURCE_PLASMA, g_pickup_plasma);
 }
 #endif
 REGISTER_ITEM(Plasma, Ammo) {
+    this.m_canonical_spawnfunc = "item_plasma";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model    =   MDL_Plasma_ITEM;
 #endif
     this.netname    =   "plasma";
@@ -96,20 +127,24 @@ REGISTER_ITEM(Plasma, Ammo) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_plasma, ITEM_Plasma)
+
 #ifdef GAMEQC
 MODEL(Rockets_ITEM, Item_Model("a_rockets.md3"));
 #endif
 
 #ifdef SVQC
 PROPERTY(int, g_pickup_rockets);
-void ammo_rockets_init(entity item)
+void ammo_rockets_init(Pickup this, entity item)
 {
-    if(!item.ammo_rockets)
-        item.ammo_rockets = g_pickup_rockets;
+    if(!GetResourceAmount(item, RESOURCE_ROCKETS))
+        SetResourceAmountExplicit(item, RESOURCE_ROCKETS, g_pickup_rockets);
 }
 #endif
 REGISTER_ITEM(Rockets, Ammo) {
+    this.m_canonical_spawnfunc = "item_rockets";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model    =   MDL_Rockets_ITEM;
 #endif
     this.netname    =   "rockets";
@@ -122,20 +157,28 @@ REGISTER_ITEM(Rockets, Ammo) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_rockets, ITEM_Rockets)
+
 #ifdef GAMEQC
 MODEL(Shells_ITEM, Item_Model("a_shells.md3"));
 #endif
 
 #ifdef SVQC
 PROPERTY(int, g_pickup_shells);
-void ammo_shells_init(entity item)
+void ammo_shells_init(Pickup this, entity item)
 {
-    if(!item.ammo_shells)
-        item.ammo_shells = g_pickup_shells;
+    if(!GetResourceAmount(item, RESOURCE_SHELLS))
+        SetResourceAmountExplicit(item, RESOURCE_SHELLS, g_pickup_shells);
 }
 #endif
-REGISTER_ITEM(Shells, Ammo) {
+
+CLASS(Shells, Ammo)
+ENDCLASS(Shells)
+
+REGISTER_ITEM(Shells, Shells) {
+    this.m_canonical_spawnfunc = "item_shells";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model    =   MDL_Shells_ITEM;
 #endif
     this.netname    =   "shells";
@@ -147,3 +190,5 @@ REGISTER_ITEM(Shells, Ammo) {
     this.m_iteminit =   ammo_shells_init;
 #endif
 }
+
+SPAWNFUNC_ITEM(item_shells, ITEM_Shells)