#include "../../../server/t_items.qh"
#endif
-#define WITH(it) this.m_##it;
-#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
-#define DEFINE(id, ...) REGISTER_ITEM(id, Armor, UNWORDS(__VA_ARGS__))
+#ifndef MENUQC
+MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
+#endif
+
+REGISTER_ITEM(ArmorSmall, Armor) {
+#ifndef MENUQC
+ this.m_model = MDL_ArmorSmall_ITEM;
+#endif
+ this.m_sound = "misc/armor1.wav";
+ this.m_name = "5 Armor";
+ this.m_icon = "armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_LOW;
+ this.m_itemid = IT_ARMOR_SHARD;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+#endif
+}
-DEFINE(ArmorSmall
- ,APPLY(CONFIGURE
- , model = "models/items/item_armor_small.md3"
- , sound = "misc/armor1.wav"
- , name = "5 Armor"
- )
- ,IF(SV, CONFIGURE
- , botvalue = BOT_PICKUP_RATING_LOW
- , itemid = IT_ARMOR_SHARD
- , respawntime = GET(g_pickup_respawntime_short)
- , respawntimejitter = GET(g_pickup_respawntimejitter_short)
- )
-)
+#ifndef MENUQC
+MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
+#endif
+
+REGISTER_ITEM(ArmorMedium, Armor) {
+#ifndef MENUQC
+ this.m_model = MDL_ArmorMedium_ITEM;
+#endif
+ this.m_sound = "misc/armor10.wav";
+ this.m_name = "25 Armor";
+ this.m_icon = "armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_MID;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+#endif
+}
-DEFINE(ArmorMedium
- ,APPLY(CONFIGURE
- , model = "models/items/item_armor_medium.md3"
- , sound = "misc/armor10.wav"
- , name = "25 Armor"
- )
- ,IF(SV, CONFIGURE
- , botvalue = BOT_PICKUP_RATING_MID
- , itemid = IT_ARMOR
- , respawntime = GET(g_pickup_respawntime_medium)
- , respawntimejitter = GET(g_pickup_respawntimejitter_medium)
- )
-)
+#ifndef MENUQC
+MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
+#endif
-DEFINE(ArmorBig
- ,APPLY(CONFIGURE
- , model = "models/items/item_armor_big.md3"
- , sound = "misc/armor17_5.wav"
- , name = "50 Armor"
- )
- ,IF(SV, CONFIGURE
- , botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH?
- , itemid = IT_ARMOR
- , respawntime = GET(g_pickup_respawntime_long)
- , respawntimejitter = GET(g_pickup_respawntimejitter_long)
- )
-)
+REGISTER_ITEM(ArmorLarge, Armor) {
+#ifndef MENUQC
+ this.m_model = MDL_ArmorLarge_ITEM;
+#endif
+ this.m_sound = "misc/armor17_5.wav";
+ this.m_name = "50 Armor";
+ this.m_icon = "armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Large armor");
+#ifdef SVQC
+ this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
+}
-DEFINE(ArmorLarge
- ,APPLY(CONFIGURE
- , model = "models/items/item_armor_large.md3"
- , sound = "misc/armor25.wav"
- , name = "100 Armor"
- )
- ,IF(SV, CONFIGURE
- , botvalue = BOT_PICKUP_RATING_HIGH
- , itemid = IT_ARMOR
- , respawntime = GET(g_pickup_respawntime_long)
- , respawntimejitter = GET(g_pickup_respawntimejitter_long)
- )
-)
+#ifndef MENUQC
+MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
+#endif
-#undef WITH
-#undef CONFIGURE
-#undef DEFINE
+REGISTER_ITEM(ArmorMega, Armor) {
+#ifndef MENUQC
+ this.m_model = MDL_ArmorMega_ITEM;
+#endif
+ this.m_sound = "misc/armor25.wav";
+ this.m_name = "100 Armor";
+ this.m_icon = "item_large_armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Mega armor");
+ this.m_waypointblink = 2;
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_HIGH;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
+}