]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/armor.qh
Purge SetResourceAmountExplicit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / armor.qh
index 31ae437211596f153d911244b3051514b2cc6c51..2889f9224880b18243f142d69aaf8c1b770c3d54 100644 (file)
@@ -27,19 +27,19 @@ void item_armorsmall_init(Pickup this, entity item)
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armorsmall_max;
     if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorsmall);
+        SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armorsmall);
 }
 #endif
 
 REGISTER_ITEM(ArmorSmall, Armor) {
     this.m_canonical_spawnfunc = "item_armor_small";
 #ifdef GAMEQC
-    this.spawnflags = ITEM_FLAG_NORMAL;
+    this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_ArmorSmall_ITEM;
     this.m_sound                =   SND_ArmorSmall;
 #endif
     this.netname                =   "armor_small";
-    this.m_name                 =   "5 Armor";
+    this.m_name                 =   _("Small armor");
     this.m_icon                 =   "armor";
 #ifdef SVQC
     this.m_itemid               =   IT_ARMOR_SHARD;
@@ -65,19 +65,19 @@ void item_armormedium_init(Pickup this, entity item)
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armormedium_max;
     if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormedium);
+        SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armormedium);
 }
 #endif
 
 REGISTER_ITEM(ArmorMedium, Armor) {
     this.m_canonical_spawnfunc = "item_armor_medium";
 #ifdef GAMEQC
-    this.spawnflags = ITEM_FLAG_NORMAL;
+    this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_ArmorMedium_ITEM;
     this.m_sound                =   SND_ArmorMedium;
 #endif
     this.netname                =   "armor_medium";
-    this.m_name                 =   "25 Armor";
+    this.m_name                 =   _("Medium armor");
     this.m_icon                 =   "armor";
 #ifdef SVQC
     this.m_itemid               =   IT_ARMOR;
@@ -103,19 +103,19 @@ void item_armorbig_init(Pickup this, entity item)
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armorbig_max;
     if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorbig);
+        SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armorbig);
 }
 #endif
 
 REGISTER_ITEM(ArmorBig, Armor) {
     this.m_canonical_spawnfunc = "item_armor_big";
 #ifdef GAMEQC
-    this.spawnflags = ITEM_FLAG_NORMAL;
+    this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_ArmorBig_ITEM;
     this.m_sound                =   SND_ArmorBig;
 #endif
     this.netname                =   "armor_big";
-    this.m_name                 =   "50 Armor";
+    this.m_name                 =   _("Big armor");
     this.m_icon                 =   "armor";
     this.m_color                =   '0 1 0';
     this.m_waypoint             =   _("Big armor");
@@ -143,19 +143,19 @@ void item_armormega_init(Pickup this, entity item)
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armormega_max;
     if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormega);
+        SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armormega);
 }
 #endif
 
 REGISTER_ITEM(ArmorMega, Armor) {
     this.m_canonical_spawnfunc = "item_armor_mega";
 #ifdef GAMEQC
-    this.spawnflags = ITEM_FLAG_NORMAL;
+    this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_ArmorMega_ITEM;
     this.m_sound                =   SND_ArmorMega;
 #endif
     this.netname                =   "armor_mega";
-    this.m_name                 =   "100 Armor";
+    this.m_name                 =   _("Mega armor");
     this.m_icon                 =   "item_large_armor";
     this.m_color                =   '0 1 0';
     this.m_waypoint             =   _("Mega armor");