-#ifndef ARMOR_H
-#define ARMOR_H
+#pragma once
+
#include "pickup.qh"
CLASS(Armor, Pickup)
#ifdef SVQC
+ ATTRIB(Armor, m_mins, vector, '-16 -16 0')
+ ATTRIB(Armor, m_maxs, vector, '16 16 48')
ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
#endif
ENDCLASS(Armor)
-#endif