]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/armor.qh
Merge branch 'master' into terencehill/bot_AI_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / armor.qh
index cb41abc295618c3816c9028955fe79e65c3ff443..bc2aa654451d9129b20602a82c6211dce7a05c23 100644 (file)
@@ -5,7 +5,8 @@ CLASS(Armor, Pickup)
 #ifdef SVQC
     ATTRIB(Armor, m_mins, vector, '-16 -16 0');
     ATTRIB(Armor, m_maxs, vector, '16 16 48');
-    ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
+    ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
+    ATTRIB(Armor, m_botvalue, int, 5000);
 #endif
 ENDCLASS(Armor)
 
@@ -13,75 +14,87 @@ ENDCLASS(Armor)
     #include <common/t_items.qh>
 #endif
 
-#ifndef MENUQC
+#ifdef GAMEQC
 MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
-SOUND(ArmorSmall, "misc/armor1");
+SOUND(ArmorSmall, Item_Sound("armor1"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_armorsmall_anyway);
 #endif
 
 REGISTER_ITEM(ArmorSmall, Armor) {
-#ifndef MENUQC
+#ifdef GAMEQC
     this.m_model                =   MDL_ArmorSmall_ITEM;
     this.m_sound                =   SND_ArmorSmall;
 #endif
     this.m_name                 =   "5 Armor";
     this.m_icon                 =   "armor";
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_LOW;
     this.m_itemid               =   IT_ARMOR_SHARD;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
+    this.m_pickupanyway         =   GET(g_pickup_armorsmall_anyway);
 #endif
 }
 
-#ifndef MENUQC
+#ifdef GAMEQC
 MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
-SOUND(ArmorMedium, "misc/armor10");
+SOUND(ArmorMedium, Item_Sound("armor10"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_armormedium_anyway);
 #endif
 
 REGISTER_ITEM(ArmorMedium, Armor) {
-#ifndef MENUQC
+#ifdef GAMEQC
     this.m_model                =   MDL_ArmorMedium_ITEM;
     this.m_sound                =   SND_ArmorMedium;
 #endif
     this.m_name                 =   "25 Armor";
     this.m_icon                 =   "armor";
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_MID;
     this.m_itemid               =   IT_ARMOR;
     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
+    this.m_pickupanyway         =   GET(g_pickup_armormedium_anyway);
 #endif
 }
 
-#ifndef MENUQC
-MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
-SOUND(ArmorLarge, "misc/armor17_5");
+#ifdef GAMEQC
+MODEL(ArmorBig_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorBig, Item_Sound("armor17_5"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_armorbig_anyway);
 #endif
 
-REGISTER_ITEM(ArmorLarge, Armor) {
-#ifndef MENUQC
-    this.m_model                =   MDL_ArmorLarge_ITEM;
-    this.m_sound                =   SND_ArmorLarge;
+REGISTER_ITEM(ArmorBig, Armor) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_ArmorBig_ITEM;
+    this.m_sound                =   SND_ArmorBig;
 #endif
     this.m_name                 =   "50 Armor";
     this.m_icon                 =   "armor";
     this.m_color                =   '0 1 0';
-    this.m_waypoint             =   _("Large armor");
+    this.m_waypoint             =   _("Big armor");
 #ifdef SVQC
-    this.m_botvalue             =   20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
     this.m_itemid               =   IT_ARMOR;
     this.m_respawntime          =   GET(g_pickup_respawntime_long);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
+    this.m_pickupanyway         =   GET(g_pickup_armorbig_anyway);
 #endif
 }
 
-#ifndef MENUQC
+#ifdef GAMEQC
 MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
-SOUND(ArmorMega, "misc/armor25");
+SOUND(ArmorMega, Item_Sound("armor25"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_armormega_anyway);
 #endif
 
 REGISTER_ITEM(ArmorMega, Armor) {
-#ifndef MENUQC
+#ifdef GAMEQC
     this.m_model                =   MDL_ArmorMega_ITEM;
     this.m_sound                =   SND_ArmorMega;
 #endif
@@ -91,9 +104,10 @@ REGISTER_ITEM(ArmorMega, Armor) {
     this.m_waypoint             =   _("Mega armor");
     this.m_waypointblink        =   2;
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_HIGH;
+    this.m_maxs                 =   '16 16 70';
     this.m_itemid               =   IT_ARMOR;
     this.m_respawntime          =   GET(g_pickup_respawntime_long);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
+    this.m_pickupanyway         =   GET(g_pickup_armormega_anyway);
 #endif
 }