if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armorsmall_max;
if(!GetResource(item, RES_ARMOR))
- SetResource(item, RES_ARMOR, g_pickup_armorsmall);
+ SetResourceExplicit(item, RES_ARMOR, g_pickup_armorsmall);
}
#endif
if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armormedium_max;
if(!GetResource(item, RES_ARMOR))
- SetResource(item, RES_ARMOR, g_pickup_armormedium);
+ SetResourceExplicit(item, RES_ARMOR, g_pickup_armormedium);
}
#endif
if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armorbig_max;
if(!GetResource(item, RES_ARMOR))
- SetResource(item, RES_ARMOR, g_pickup_armorbig);
+ SetResourceExplicit(item, RES_ARMOR, g_pickup_armorbig);
}
#endif
if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armormega_max;
if(!GetResource(item, RES_ARMOR))
- SetResource(item, RES_ARMOR, g_pickup_armormega);
+ SetResourceExplicit(item, RES_ARMOR, g_pickup_armormega);
}
#endif