]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/armor.qh
Merge branch 'master' into Mario/weaponorder
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / armor.qh
index 8f778a26c220ca63959c15c575499498d7d5913b..be6c52af59389d37ade902bd65e1db1ff541f0d6 100644 (file)
@@ -26,8 +26,8 @@ void item_armorsmall_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armorsmall_max;
-    if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorsmall);
+    if(!GetResource(item, RES_ARMOR))
+        SetResourceExplicit(item, RES_ARMOR, g_pickup_armorsmall);
 }
 #endif
 
@@ -39,7 +39,7 @@ REGISTER_ITEM(ArmorSmall, Armor) {
     this.m_sound                =   SND_ArmorSmall;
 #endif
     this.netname                =   "armor_small";
-    this.m_name                 =   _("small armor");
+    this.m_name                 =   _("Small armor");
     this.m_icon                 =   "armor";
 #ifdef SVQC
     this.m_itemid               =   IT_ARMOR_SHARD;
@@ -64,8 +64,8 @@ void item_armormedium_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armormedium_max;
-    if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormedium);
+    if(!GetResource(item, RES_ARMOR))
+        SetResourceExplicit(item, RES_ARMOR, g_pickup_armormedium);
 }
 #endif
 
@@ -77,7 +77,7 @@ REGISTER_ITEM(ArmorMedium, Armor) {
     this.m_sound                =   SND_ArmorMedium;
 #endif
     this.netname                =   "armor_medium";
-    this.m_name                 =   _("medium armor");
+    this.m_name                 =   _("Medium armor");
     this.m_icon                 =   "armor";
 #ifdef SVQC
     this.m_itemid               =   IT_ARMOR;
@@ -102,8 +102,8 @@ void item_armorbig_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armorbig_max;
-    if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorbig);
+    if(!GetResource(item, RES_ARMOR))
+        SetResourceExplicit(item, RES_ARMOR, g_pickup_armorbig);
 }
 #endif
 
@@ -115,7 +115,7 @@ REGISTER_ITEM(ArmorBig, Armor) {
     this.m_sound                =   SND_ArmorBig;
 #endif
     this.netname                =   "armor_big";
-    this.m_name                 =   _("big armor");
+    this.m_name                 =   _("Big armor");
     this.m_icon                 =   "armor";
     this.m_color                =   '0 1 0';
     this.m_waypoint             =   _("Big armor");
@@ -142,8 +142,8 @@ void item_armormega_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armormega_max;
-    if(!GetResourceAmount(item, RESOURCE_ARMOR))
-        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormega);
+    if(!GetResource(item, RES_ARMOR))
+        SetResourceExplicit(item, RES_ARMOR, g_pickup_armormega);
 }
 #endif